Hello!
I want to use Slick for a project of mine; I have already used it once and really liked the library. Sadly I am having a problem which I don't know the cause of, and if I can't solve it I'll sadly have to use a different library.
Namely: I want my game to support dynamic resizing. This obviously shouldn't be complicated to do - one might think. I tried it, and upon resizing, my application crashed. Well, surely I made a mistake somewhere! So I went and had a look at how it is done in the tests. The problem is: Even the resizing test crashes. I downloaded the latest library version from the Bitbucket repository (as I had the same problem with the normal one), compiled the library, set the native paths etc and finally started the org.newdawn.slick.tests.CanvasSizeTest-main-function. Upon doing so the window correctly opens, but when I try to resize it the application crashes. No crash log is generated; I tried to set a path using VM params, but it didn't work.
Any help with this would be highly appreciated!
I tested this behaviour on Windows 8 as well as Windows 10.
|