|Resizing a JFrame with a CanvasGameContainer crashes the app
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|Author:||JakeJeremy [ Sun Dec 27, 2015 9:31 pm ]|
|Post subject:||Resizing a JFrame with a CanvasGameContainer crashes the app|
I want to use Slick for a project of mine; I have already used it once and really liked the library. Sadly I am having a problem which I don't know the cause of, and if I can't solve it I'll sadly have to use a different library.
Namely: I want my game to support dynamic resizing. This obviously shouldn't be complicated to do - one might think. I tried it, and upon resizing, my application crashed. Well, surely I made a mistake somewhere! So I went and had a look at how it is done in the tests. The problem is: Even the resizing test crashes. I downloaded the latest library version from the Bitbucket repository (as I had the same problem with the normal one), compiled the library, set the native paths etc and finally started the org.newdawn.slick.tests.CanvasSizeTest-main-function. Upon doing so the window correctly opens, but when I try to resize it the application crashes. No crash log is generated; I tried to set a path using VM params, but it didn't work.
Any help with this would be highly appreciated!
I tested this behaviour on Windows 8 as well as Windows 10.
|Author:||WeaselNinja [ Sun Apr 03, 2016 4:49 pm ]|
|Post subject:||Re: Resizing a JFrame with a CanvasGameContainer crashes the|
I'm having the same problem on Windows 7. My best guess is a problem with jdk or the natives maybe? If anyone has a solution to this before I jump down the rabbit hole I would be much obliged.
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