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Slick Forums • View topic - MarteEngine

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Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 171 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12
Author Message
 Post subject: can't use Camera :(
PostPosted: Thu Nov 01, 2012 5:10 pm 
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Joined: Wed Oct 24, 2012 2:31 pm
Posts: 17


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 Post subject: Re: MarteEngine
PostPosted: Thu Nov 01, 2012 11:32 pm 
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Joined: Mon Dec 08, 2008 2:17 pm
Posts: 160


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 Post subject: Re: MarteEngine
PostPosted: Fri Nov 02, 2012 3:18 am 
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Joined: Thu Aug 30, 2012 12:13 am
Posts: 43
Thank You So Much Stef! You Are A Life Saver! :D


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 Post subject: Re: MarteEngine
PostPosted: Fri Nov 02, 2012 6:51 am 
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Joined: Thu Aug 30, 2012 12:13 am
Posts: 43


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 Post subject: Woot ? it Worked :P
PostPosted: Fri Nov 02, 2012 12:34 pm 
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Joined: Wed Oct 24, 2012 2:31 pm
Posts: 17
Thanks Stef :)
that new updated version worked just fine for me.
and side-scrolling is also smooth
however when i press jump and run than hero jumps smooth but when coming down camera trys to center hero and the hero goes a little back and the scence stops and ruins the smooth-ness

EDIT :: Solved ..
just had to put this line in update method
camera.follow(hero, CameraFollowStyle.TOPDOWN);

Thanks a lot for this awesome library :)


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 Post subject: Re: MarteEngine
PostPosted: Wed Feb 19, 2014 10:17 am 
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Joined: Tue Feb 18, 2014 5:05 pm
Posts: 1
Hi all. Im following the tutorials on the ME wiki and Im stuck at the input tutorial - it doesnt work for me in the Player and Level class - it only works in the HelloWorld Class using the slick2d methods for input. Can you point out my mistake ? Here are my classes following the tutorials.
[code]
import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.StateBasedGame;

/**
* Launch Hello World example
**/
public class HelloWorldTest extends StateBasedGame {

public HelloWorldTest(String title) {
super(title);
}

@Override
public void initStatesList(GameContainer container) throws SlickException {
// add HelloWorld to current game with id 1
addState(new HelloWorld(1, container));
}

public static void main(String[] argv) {
try {
AppGameContainer container = new AppGameContainer(new HelloWorldTest(
"Hello World Marte Engine"));
container.setDisplayMode(800, 600, false);
container.setTargetFrameRate(60);
container.start();

} catch (SlickException e) {
e.printStackTrace();
}
}

}
========
import it.randomtower.engine.World;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.StateBasedGame;

//import it.randomtower.engine.World;

//slick input works

public class HelloWorld extends World {
private Image img;
private boolean one = false;
public HelloWorld(int id, GameContainer container) throws SlickException {
super(id, container);

img = new Image("data/Alien.png");
}


@Override
public void render(GameContainer container, StateBasedGame stateBasedGame, Graphics g)
throws SlickException {
super.render(container,stateBasedGame,g);

g.drawString("Hello World", 300, 200);
img.draw(100, 100, 0.2f);
// if (one) g.drawString("one pressed", 100, 100);
}


@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
// TODO Auto-generated method stub
super.init(container, game);

}


@Override
public void update(GameContainer arg0, StateBasedGame arg1, int arg2)
throws SlickException {
// TODO Auto-generated method stub
super.update(arg0, arg1, arg2);
Input in = container.getInput();
// if(in.isKeyDown(Input.KEY_1)) one = true;
// if(in.isKeyDown(Input.KEY_4)) System.out.println("4 pressed");

}

}
============
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;

import it.randomtower.engine.entity.Entity;

//no input works

public class Player extends Entity {

/**
* @param x, x coordinate on screen where Player starts
* @param y, y coordinate on screen where Player starts
* @throws SlickException
*/


public Player(float x, float y) throws SlickException {
super(x, y);
// load Image from disk and associate it as player image
Image img = new Image("data/Alien.png");
setGraphic(img);

// define a command to handle input
define("RIGHT", Input.KEY_RIGHT);
}

@Override
public void update(GameContainer container, int delta) throws SlickException {
// TODO Auto-generated method stub
super.update(container, delta);
// check if a key is down
if(check("RIGHT")){
// do anything you like, for example:
x = x+10;
System.out.println("right pressed!");

}

// Input in = container.getInput();


// if(in.isKeyDown(Input.KEY_2)) System.out.println("2 is pressed!");

}


@Override
public void render(GameContainer arg0, Graphics arg1) throws SlickException {
// TODO Auto-generated method stub
super.render(arg0, arg1);
}



}
==========
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.StateBasedGame;

import it.randomtower.engine.ME;
import it.randomtower.engine.World;

import it.randomtower.engine.entity.Entity;

//slick input not working

public class Level extends World {
private boolean five = false;
/**
* @param id, unique identifier for World
* @param container, container for World
*/
public Level(int id, GameContainer container) {
super(id, container);
// TODO Auto-generated constructor stub


}

@Override
public void add(Entity e) {
// TODO Auto-generated method stub
super.add(e);
}

@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
super.init(container, game);

Player player = new Player(100,100);
add(player) ;// cant resolve World.GAME as in the tutorial


}

@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
super.update(container, game, delta);
Input in = container.getInput();

if(in.isKeyDown(Input.KEY_5)) {
five = true;
}
}

@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
super.render(container, game, g);
if(five) System.out.println("five!");
}



}


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