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 Post subject: Polygon Triangulation
PostPosted: Thu Aug 27, 2009 2:26 pm 
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Joined: Fri May 22, 2009 10:14 pm
Posts: 3
Hello,

I noticed that LWJGL lacks the GLUtesselator, and I decided to take a shot at implementing a triangulator. I've created a small 2d polygon triangulation library in Scala consisting of the the following algorithms:

- Constrained Delaunay Triangulation w/ holes
- Seidel's Triangulation Algorithm

I'm thinking this should be useful for supporting SVG rendering, among other things. Porting to Java should be fairly easy.

http://code.google.com/p/poly2tri/


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