Slick Forums

Discuss the Slick 2D Library
It is currently Fri Aug 17, 2018 5:47 am

All times are UTC




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Game Jolt - Achievements
PostPosted: Mon Dec 28, 2009 5:04 pm 
Offline
Regular
User avatar

Joined: Thu Dec 18, 2008 6:07 pm
Posts: 238
Location: Bournemouth, UK
Hey folks,

Just wanted to let everyone know that Game Jolt have launched their achievements system in closed beta. They want their system to be the "best stinkin' achievements system", accessible on as many platforms as possible while being extremely easy to use.

I initiated the development of the Java API for the system and it is ready for you guys to test out. Not only am I looking for feedback on how easy you find the system, but Game Jolt are looking for Java developers to add some achievements (aka trophies) into their games.

You'll probably need to read http://gamejolt.com/developers/achievements/ for some more information on how to get into the closed beta; fret not, they're lacking Java developers! Upon access to the closed beta system, you'll be able to add trophies into your games and you'll have a say in the development of new features such as high scores and data storage (for save state and level data, etc).

If you don't have a Game Jolt account, well, they're a friendly bunch!

Image
- Image by KniteBlargh.

_________________
- Gwinnell (irc.freenode.net, irc.chatspike.net)
- Game Jolt Moderator


Top
 Profile  
 
PostPosted: Wed Jul 18, 2012 3:00 am 
Offline
Regular
User avatar

Joined: Thu Dec 18, 2008 6:07 pm
Posts: 238
Location: Bournemouth, UK
Game Jolt have released their long-time-in-beta Game Achievements API and libraries today.

I wrote the Java library some while back so feels good to see it released :) My library is a bit rusty, but if anybody wants to update it to read JSON/XML responses that's fine.

Game Jolt supports high scores for both users and guests, trophies and even data storage (which is only limited by your imagination!). It works on most platforms including C++ and Java, which means you can use it in your Slick games! If you get stuck with implementation their community is really nice and they can probably help you out - just have to ask on the forums. The system is stable, secure and scalable; a very popular game - Kayin's sequel to I Wanna Be The Guy - was released recently using the system.

You should definitely check it out.
Landing page: http://gamejolt.com/developers/achievements/
Forums: http://gamejolt.com/community/forums/

_________________
- Gwinnell (irc.freenode.net, irc.chatspike.net)
- Game Jolt Moderator


Top
 Profile  
 
PostPosted: Tue Aug 07, 2012 5:02 am 
Offline
Regular

Joined: Tue Aug 23, 2011 8:19 am
Posts: 111
As a member of both this community and GameJolt, I would like to say that I think the GameJolt API will be good for everyone here. I haven't actually used it yet because I've been busy, but it sounds good and I don't want you guys to ignore it just because these posts look like spam (no offense, Gwinnell).

_________________
My indie games: http://cmagames.webs.com


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group