|What's most important in a game development library?
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|Author:||Gwinnell [ Tue Mar 27, 2012 8:36 pm ]|
|Post subject:||What's most important in a game development library?|
I've not been here for a while as I've moved on from Slick to developing things in C++. I've also been really busy, but haven't we all! I'm a final year university student now and am building a cross-platform framework / library for my final project that targets Windows, OS X and Android.
I need to elicit a set of requirements and I'm doing this with a questionnaire. If I could quickly pick your brains about what you feel is most important in a game development library, that would be great.
I've thrown a .doc and a .rtf file in to my Dropbox which you can download, fill in and email to me at the address in the document, or if you really like, paste as a reply here.
Thanks in advance for any help!
Google form: https://docs.google.com/spreadsheet/vie ... UHBXRmc6MQ
.doc - http://dl.dropbox.com/u/19868867/questionnaire.doc
.rtf - http://dl.dropbox.com/u/19868867/questionnaire-rtf.rtf
|Author:||dpek [ Tue Mar 27, 2012 9:23 pm ]|
|Post subject:||Re: What's most important in a game development library?|
I sent you my reply! Although, most of the criteria you ask me to rate would change depending on what kind of library I'm looking for, but I tried my best to fill it out appropriately.
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