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Discuss the Slick 2D Library
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PostPosted: Sat Jul 14, 2007 9:23 pm 
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oh, ok. I first understood wrong how it works.

To build editor we need to specify it tasks. We need several editors:
Map editor (we can choose one frome tile editors)
Entity editor: as we will store everything in xml, then xml-editor suit for us (any suggestions?)

Of course later we can build own WYSIWYG editor. But firs we need something playable.


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PostPosted: Mon Jul 16, 2007 10:14 am 
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So far, everything looks fine!

Here's my MSN contact: afvieira@student.dei.uc.pt

About the editor and GUI: I'm, also, making an editor for my game and I need some inexistent components in SUI, so I'm making them. I could start working on that after a general discussion.

I think we should use Java 5.0 because I don't see additional advantages or functionalities Java 6 has.

I never took upon a project developed on the web, so I have no experience on that. I'd appreciate some advices if you, guys, have any :)

Also, could each of you write a document with your ideas, experience and what your're willing to do? That way each of us could get a good overall idea of the project and decide what to do next.


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PostPosted: Mon Jul 16, 2007 10:59 am 
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Hey IronGiant, good to see you re also interested in the project ^^.

About java 6, I'm ok to move back to java 5 but I think starting with the lastest version is a good thing : from a version to another there are a load of bug fixes, optimization and also some new features.

Meraxupypr seems to be interested in working on the Level/Entity editor.
Me working on the server/client. The simple networking library I'm working on will be available in the end of this week. Then I will build the server and client over this library.
So the only team work part for me is the client.

We ll need to specify collision geometries/properties (Hitboxes) and entities's behaviour.

If you 're ok to work on a GUI for the project, Meraxupypr will be the one who asks you what he needs.

Dunno if there's a need of svn for the moment

:roll:


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PostPosted: Mon Jul 16, 2007 12:36 pm 
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Quote:
About java 6, I'm ok to move back to java 5 but I think starting with the lastest version is a good thing : from a version to another there are a load of bug fixes, optimization and also some new features.


In general yes, but there is no official Java 1.6 version for Mac OS. Only an early (very early) pre beta version :cry:


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PostPosted: Mon Jul 16, 2007 1:08 pm 
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Looks like I'll be working on the GUI :wink:


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PostPosted: Mon Jul 16, 2007 2:17 pm 
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Here are some resources that may interest you guys.

Free forum hosting: http://www.jconserv.net/
Free web server for java http://www.myjavaserver.com
- includes support for webstart as well as enterprise stuff(JSP, servlet, etc)


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PostPosted: Mon Jul 16, 2007 5:59 pm 
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:roll: You right The Matrix, I looked on the official website to download a specific jre and there's nothing for Mac OS. https://sdlc6d.sun.com/ECom/EComActionServlet;jsessionid=1A185397F47266162C844282F302904F

So let's go for java 5 :wink:

Quote:
Looks like I'll be working on the GUI :wink:


Yeah if you think you can take it :wink: . We still can stick to the old SUI version but that's preferable we make our own GUI with dedicated components ?

Quote:
Here are some resources that may interest you guys.


Thanks :) Gonna create a forum and post the link here.


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PostPosted: Mon Jul 16, 2007 8:56 pm 
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here is the forum link dedicated to the project :
http://slickproject.jconserv.net/


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PostPosted: Tue Jul 17, 2007 9:18 am 
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Got what the project is attempting to achieve written down somewhere?

Kev


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PostPosted: Tue Jul 17, 2007 9:24 am 
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Quote:
Yeah if you think you can take it Wink . We still can stick to the old SUI version but that's preferable we make our own GUI with dedicated components ?

Sure I can do it.
I think we can stick with SUI because it's fine and will save us much time. As I said I'm making custom and generics components for SUI like SuiTree, SuiScrollPane, SuiList, SuiFileChooser, etc.
You guys just have to tell me what to do :wink:

Do I need to register in the new forum? I got some problems...
Also, the sheme is quite unreadable; it takes much effort to distinguish the letters from the background. Just a suggestion...

I've been thinking: since this is a community project, we should take full advantage of Slick and use as many features as it offers. That makes sense I guess.


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PostPosted: Tue Jul 17, 2007 11:59 am 
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minimum that we should done (if anyone feel that it is too small or too much, welcome to comment):
* 3 states (main menu, "platforms", "charachter screen")
* 2 levels
* 3 different creatures (including player)
* 2 different weapons
* 2 different shots
* if networking: server that can handle at least 3 clients
* 1 importance item
* 1 event (i.e. a computer that open/close door when activated)
graphics (for "platforms" state):
** stay(directional) - 1 image
** moove - 3 imgs
** jump - img
** get hit - 1 img
** die - 3 img
** dead 1 img
** weapon - 2 imgs (one in hand, one on ground)
** shoot - 2 img per weapon
** shot - 1 img (all shots have same image)
** 2 background screens
** 6 different platform imgs
** 12 different decoration imgs (i.e. door that can be opened will use 4 imgs)
** 3 imgs for effects (explosion?)
sound: shoot (for each weapon), hit creature, move item from slot to slot
music: 1 background, 1 for win, 1 for loose

It is a minimum, but anyone can for example add 10 more weapons.
Kev, do you think I need explain it in more details?

Sketch for "afterlevel" aka "characterscreen":
http://img392.imageshack.us/img392/8743/screendf3.jpg

Collisions: from my point of view we need that only creatures and shots can't penetrate into ground. When shot hit something, it destroys.

When shot hit creature - creature take some damage. If creature collide with item, it "pick it up" (so creature now posess it, and item dissappear from level). If creature bottom collide with platform - creature can jump. If creature collide with event - event activates.

I'm sure that we don't need separate forum. Place for discussion is right here (this topic).
Also I agree with irongiant taht we shold use Slick and related components preferably to creating own ones, but for example we can't use phys2d with realtime networking :(

CaptainJester, thx for webserver, I think we'll try it :)

TheMatrix154, you are using Mac?


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PostPosted: Tue Jul 17, 2007 12:09 pm 
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Kev wrote:
Quote:
Got what the project is attempting to achieve written down somewhere?


That doesn't look professional but here it is :wink: :
http://slickproject.jconserv.net/viewforum.php?f=2


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 Post subject:
PostPosted: Tue Jul 17, 2007 1:11 pm 
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So, in which forum should I post? :?


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PostPosted: Tue Jul 17, 2007 1:25 pm 
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If we post here too much, we re going to flood the forum :wink: .
Do as you like :roll: . In my case, I will post progresses/anouncement in the other forum.


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PostPosted: Tue Jul 17, 2007 1:53 pm 
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Ok. That's what I already do.
I agree on a separate forum for those involved in the this project.
Don't want to mix things up and post replies which don't interest the others...


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