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Slick Forums • View topic - I want a 16-bit look, full resolution

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PostPosted: Sun Jul 25, 2010 11:44 pm 
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Hi, my attempt is to make a game that looks dated, but keeping the resolution and aspect ratio of the screen (I want bigger pixels!!). What should I do to the engine, or what design strategies I must employ to get that effect?
I don't want to scale the screen, some extamples of what I'm trying to do can be seen in games like Owl Boy



It looks like pixel art game, has subpixel antialias though. Can I achieve that effect without modifying core elements in slick?.


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PostPosted: Mon Jul 26, 2010 12:20 am 
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Render small, scale.

E.g. you could draw 320x240 and scale into 640x480, pixels being 2x larger.


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PostPosted: Mon Jul 26, 2010 9:38 pm 
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What should I do? get the rendered image, then scale? any code example of such?


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PostPosted: Mon Jul 26, 2010 9:52 pm 
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PostPosted: Mon Jul 26, 2010 10:26 pm 
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PostPosted: Mon Jul 26, 2010 10:35 pm 
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PostPosted: Thu Oct 14, 2010 5:09 am 
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_________________
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PostPosted: Fri Oct 15, 2010 8:26 pm 
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PostPosted: Mon Apr 04, 2011 10:05 pm 
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You could also consider implementing the EPX or hqnx sprite scale algorithms as shaders in OpenGL and applying them to the whole scene.

http://en.wikipedia.org/wiki/Pixel_art_ ... algorithms


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