Hello community!
I am planning on starting my very first project with Slick2D.
For now I did not really program any games with GUI.
In school I programmed a text-based rpg though

After playing around with Slick for a bit and getting to know it,
I feel confident enough to start my first project.
So here's the very little concept:
I want to start a rogue-like game with simple pixel-graphics (as I actually suck at graphics).
My favorite MMORPG was (and probably will always be: Ragnarok Online), therefore I thought of taking the simple Rogue-system and extending it, but not just a little.
In Ragnarok you got Jobs, Skills, ... the usual things one would expect in a MMORPG.
I want to implement this into the Roguelike game.
-A "story" you will be playing and thus will be moving from map to map, from dungeon to dungeon and from town to town.
-Towns, where you will be able to save your game, buy/sell items and probably be able to change your job (if the requirements are fullfilled).
-Then you have to go to the dungeons (actually, like I said, it doesn't actually have to be a dungeon, but lets just call it a dungeon for now),
in which you have to kill enemies, collect valueables and proceed further into the dungeon.
At the end there is going to be something you need to collect/kill/whatever.
-In the Town you don't actually walk around, but rather got a screen where you can select options (like buy/sell/etc.), to keep it simple
-In the dungeons you will walk and fight - turn based. Every time you do an action (attack, move, use a potion) all the enemies on the same floor of the dungeon are also able to do something, like walk towards you, if you are in sight, or attack you, if you are in range.
As expected from any RPG, there will also be a level system.
Well... that are my few ideas for now.
Please comment about what you like or dislike.
~DarXun
EDIT:
btw... the most creative name came to my mind - Ragnarogue
