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Slick Forums :: View topic - Space Trading Game
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Space Trading Game
http://slick.ninjacave.com/forum/viewtopic.php?f=13&t=925
Page 1 of 2

Author:  kevglass [ Thu Apr 10, 2008 12:26 pm ]
Post subject:  Space Trading Game


Author:  Gornova81 [ Thu Apr 10, 2008 1:15 pm ]
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Author:  kevglass [ Thu Apr 10, 2008 1:19 pm ]
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Author:  pestilence [ Thu Apr 10, 2008 4:49 pm ]
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Author:  kevglass [ Thu Apr 10, 2008 5:11 pm ]
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Author:  Gornova81 [ Fri Apr 11, 2008 1:04 pm ]
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Author:  pestilence [ Fri Apr 11, 2008 3:50 pm ]
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Author:  kevglass [ Fri Apr 11, 2008 3:57 pm ]
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Author:  Apache787 [ Sat Apr 12, 2008 2:53 am ]
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Author:  Gornova81 [ Mon May 12, 2008 12:17 pm ]
Post subject: 

Finally i have some time to spend on your idea, kev.

Setting.
I mean universe, galaxy, or so on?
In this point my opinion is that a galaxy-global map, with may solar-system where you can jump using FTL (Faster Than Light) engine is the best solution.
I HATE X-series of game, because having fixed portal that player can use to jump from one system to another.. i think that is more fun to permit FTL-jump from everywhere (even from a planet :P).
And what about races? Only human, or evil (or good) aliens?
Not only military ship, or military vs pirate mecanics.. please! :D

Hibernate.
I read this point i and i think: wow, kev wants a serius game!
What do you want to create is a MVC (Model View Controller) application on a single applet featuring a multiplayer space-trading-exploring game?
Using hibernate involves an application server (Tomcat?) running on a server and offering a persistence (Model of MVC) layer for your application, right?
But.. do you really need it ? I mean, Hibernate is good for certain application, not for everthing, and what i ask you is: why Hibernate?
Please explian, if you want, this point :D

Ship.
Wow, a crew-management-star-trek-battlestar-galactica game? Great! and.. what do you think if player can buy a battlestar-ship, that can launch another incerceptor-ship?

Space Station/planet.
Again in X-series i hate docking sequence on a space station, a planet, or so on: i think that a game in space must hide some details.
When player approach space station, must dock in auto-mode. stop. no ?
And what about planets? I think that a crossover whit a rpg-game where you can land on a planet, or another ship ?


some ideas :P

Author:  Fagertveit [ Mon May 12, 2008 1:15 pm ]
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Author:  kevglass [ Tue May 20, 2008 6:39 am ]
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Just to mention this game is still very much my goal. However, putty has taken over all my time at the moment. It's teaching me a lot about what distribution methods actually work so (the scary signed dialog really isn't that scary at all for instance) it's worth while.

I'd be really happy if we could get together on this one, I think it'd be a lot of fun to write something this big as a team.

Kev

Author:  Gornova81 [ Tue May 20, 2008 6:58 am ]
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ok kev: when you have some time, please let me know, so we can talk about this idea!

Author:  Todi [ Fri Jul 10, 2009 3:33 am ]
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Author:  MickeyB [ Wed Sep 02, 2009 1:48 pm ]
Post subject:  Nice!

Love the concept, very similar to what I have been working on for years now (LOL) minus the crew and add graphics. You have seen the screen shot. Can't wait till there is something to tinker with.

Reminds of a starship game from the mid 90's where the screen had a scanner/radar or blips and data on those blips, bunch of buttons like ST-TNG consoles that you clikced on. Only graphic was the console and scanner output. still a blast though.

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