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 Post subject: Runes of Yore
PostPosted: Fri Apr 06, 2007 11:37 am 
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Probably needs a decent name, but it's starting to take shape. The networking is starting to work and it's now possible to log on, cast yourself into existence and cast other units:

Image

The spell book look like this:

Image

No demo yet I'm afraid, still too much to sort out..

Kev


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 Post subject:
PostPosted: Fri Apr 06, 2007 4:30 pm 
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hey Kev graphics look so nice, is it home made ??


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 Post subject:
PostPosted: Fri Apr 06, 2007 6:56 pm 
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They're one of DanC's free tile sets. They look great, don't they?

Here they are (there are couple different sets).

Can't wait to see a demo, Kev!

Rob


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 Post subject:
PostPosted: Fri Apr 06, 2007 9:13 pm 
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And the rest of the graphics is from Warcraft 2, isn't it?

But it does look nice :wink:

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 Post subject:
PostPosted: Fri Apr 06, 2007 10:17 pm 
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So far the graphics come from:

Lost Garden - Circle Graphics
Warcraft 2 - Sprites
Icewind Dale - Some icons
TKing Art - spell book

Kev


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 Post subject:
PostPosted: Fri Apr 06, 2007 10:56 pm 
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What happens when you ask endolf to test something:

Image

Kev


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 Post subject:
PostPosted: Sat Apr 07, 2007 5:21 am 
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I hate to sound like a prick, but that green spellbook is kinda low quality compared to the rest of the sprites. :(

Cool stuff though, can't wait to play it.


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 Post subject:
PostPosted: Sat Apr 07, 2007 8:00 am 
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You mean the minimised one? Forgot to mention:

Minimised Spell Book - rescaled version of WoW corner.

Kev


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 Post subject:
PostPosted: Sat Apr 07, 2007 5:11 pm 
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kevglass wrote:
You mean the minimised one? Forgot to mention:

Minimised Spell Book - rescaled version of WoW corner.

Kev

Yea sorry, I guess it's cause you rescaled it.


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 Post subject:
PostPosted: Sat Apr 07, 2007 10:18 pm 
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Unscaled it now. SUI works well for me btw, login screen:

Image

Kev


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 Post subject:
PostPosted: Sat Apr 07, 2007 10:25 pm 
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That is really nice Kev!

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 Post subject:
PostPosted: Wed Apr 11, 2007 11:25 pm 
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- Fixed my network sync issues
- Introduced better world state handling
- Added a cute particle effect for casting/spawning feedback

Image

Kev


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 Post subject:
PostPosted: Fri Apr 13, 2007 2:47 am 
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Wow, it really impressive. I'm really amazed by the rapid development power of Slick. It's really an amazing tool!

I'm also interested on how you handled networking in your game. It would be nice to compare how our networking are done and try and find the best solution. Possibly even adding an optional slick networking extension. It's a nice project, I'm starting to be interested in developing little bits here and there, that is if my help is needed.

Anyways I don't want to hijack your thread, nice game! Let's see a demo online soon :)!


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 Post subject:
PostPosted: Fri Apr 13, 2007 6:11 am 
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My network uses event simulations synchonized via predictable lagged messages. It's not really revolutionary, but it works well. It's like lock step but without the locking :)

Game demo is going to be a while, I've decided to spend some time working on Slick bugs/rfes that have been hanging around for a while. Streaming oggs first! :)

Kev


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 Post subject:
PostPosted: Fri Apr 13, 2007 10:24 pm 
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Casting is starting to look a bit cooler:

Image

Kev


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