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PostPosted: Thu Jan 17, 2013 2:34 am 
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Joined: Wed Jan 02, 2013 3:21 pm
Posts: 7
Here is my game that I have been developing in Slick2d on and off for several months now. All coding and graphics for this game were done entirely by myself.

Image

The game is fairly straight forward, it is a top-down action puzzle game based around the ability to travel between alternate dimensions to maneuver puzzles. There are three dimensions, a red, green, and yellow dimension. They can be entered by stepping on the warp pad of that colored dimension.

I have made a few sample levels to display the game, however there is a fairly comprehensive level editor to compensate for the lack of more content. Switch between the level editor and the regular game using the "+" and "-" keys. Read further for more controls.

Please note this game is in very early development still! While the engine is very much in tact, it is still buggy.

Here's just a list of miscellaneous features in the game. There's no real order to this list:
*Pick up items by walking over them. This will put them into your inventory for later use.
*Step on a colored warp pad to enter the dimension of that color
*Complete a level by stepping on the blue warp pad.
*Items are primarily new weapons such as faster bullets, bombs, missiles, "buzzers", etc...
*Killing enemies causes them to drop coins. Coins currently serve no purpose but can be collected regardless.
*Your coins and ammo for your current weapon are displayed the the top of the screen (The white numbers, I will make these look more professional eventually)
*Health and inventory are both displayed at the bottom of the screen.
*Losing all of your health causes the current level to reset.
*Shoot breakable tiles with missiles to break them.
*Use the "shadow vision" item to view shadows of enemies in other dimensions(the item looks like it has a shadow on it). Use the "Multi-dimensional bullets' to kill enemies from within other dimensions (The item looks like a regular bullet only gray). Neither of these items are implemented in the game currently but can be accessed via the level editor. The same goes for many other items as well.


The in-game controls are as follows:
W,A,S,D Keys - Move
Arrow Keys - Aim/Fire
E - Scroll through inventory
Space - Use selected item (The left-most item in your inventory)

Debug Controls, these are used for the purpose of testing the game and will not be present in a final release of the game:
+ - Switch to level editor
m - open door (haven't used this in a while, I think it opens any door to your right?)
q - spawn "buzzers"
r - Spawns bullets that fire to the right
u - clear all on screen bullets
o - spawn an enemy on top of you
i - spawn a shooting enemy on top of you
p - fire fast bullets in every direction from you
1 - warp to red dimension
2 - warp to green dimension
3 - warp to yellow dimension


Level editor controls:
- - switch back to game play mode
arrow keys - scroll between brushes
mouse - draw tiles on screen
space - Output a string array of your level. I'm not actually sure if this can be implemented in any way from the JAR, I only use it for entering levels into the game.
o/p - use these keys to toggle on/off "multi-dimension drawing". with this enabled, everything you draw in one dimension will appear in the same spot in all three dimensions. I honestly don't remember which key enables it and which disables it, you can figure it out!




And here's a few more screen grabs:
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Here's a shot of the editor. You can see all three dimensions simultaneously and view the available brushes in the bottom right.


Download the demo here:
http://www.mediafire.com/?hncu8zpe3q99n6l



Known Bugs:
Any bullet/enemy/player going outside of the visible area causes a crash. Keep this in mind when using the level editor.
Adding an end level warp to the final level (the empty one) will cause a crash if you try to enter it.
I'm sure there are more I can't think of right now, I will add them as I remember them.


Anyways, thanks for checking my game out! Please leave feedback!


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PostPosted: Thu Jan 17, 2013 8:07 pm 
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Joined: Tue Nov 27, 2012 10:51 am
Posts: 29
Hello jumposize,

i just gave your game a try, and here are my thoughts.
The controls work flawlessy, and your engine gets the job done very well. I did wander through the levels without major problems, the enemies were blasted away fast.
Twice or so, the level entrance was right next to an enemy thou. I was cornered, so it was not too easy too evade.

After a while, i reached this room. I grabbed the key, but i am quiet certain, its not possible to reach the exit. You might want to check this for bugs.

Image

Also, you might want to add some sound effects. There is a great sound generator available here. Also here is a flash version.


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PostPosted: Fri Jan 18, 2013 3:43 am 
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Joined: Wed Jan 02, 2013 3:21 pm
Posts: 7
Thank you for your input! I truly appreciate it.

Yes, enemies walking on/near portals has been an issue I have been trying to solve for some time now. I can't think of anyway to properly manage this issue. Hopefully in time I will think of a way.

As for the issue you were having with that level, I gave it a quick play test and was able to beat it withoout troubles. You just want to blast through the breakable blocks in the green dimension and then it's pretty much a straight shot to the end.


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