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PostPosted: Thu Apr 25, 2013 7:24 pm 
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Joined: Tue Jul 17, 2012 11:27 am
Posts: 67
Hi Forum!
As a result of this topic: http://slick.javaunlimited.net/viewtopic.php?f=3&t=5723 I nearly finished my prototype of a system that allows the dynamic lightning of an whole isometric block world with nearly no performance costs.

Image
http://www.youtube.com/watch?v=ohlaV-DpdOo&feature=youtu.be

Because there are only three different normals it is easy to create phong-shading manually.
Missing reflection (simple specular) and sun color will be added soon. This will make it more realistic.

Feel free to give feedback or ask questions! :)

_________________
Open source isometric engine made with libGDX: http://wurfelengine.net


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