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One Big Fall - Updated w/ video http://slick.ninjacave.com/forum/viewtopic.php?f=20&t=3124 |
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Author: | andred [ Thu Mar 17, 2011 4:12 pm ] |
Post subject: | One Big Fall - Updated w/ video |
One Big Fall - Development Journal Primary Idea: You are falling, do not hit stuff or you die, hit some stuff to get points, shoot some stuff for points also. For ideas take a look at: Super Smash Bros Wii (Moving level combat), AAAAA! A reckless disregard for gravity Goal: High score and a vast array of achievements Currently in progress: Actual game |
Author: | TrentonZero [ Thu Mar 17, 2011 4:13 pm ] |
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Sounds fun. I'm looking forward to it. |
Author: | Zipzop [ Thu Mar 17, 2011 4:34 pm ] |
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I love high score games. Do you plan to share sources when the contest will be finished ? Keep up the good work ! |
Author: | Gornova81 [ Thu Mar 17, 2011 5:05 pm ] |
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tip: don't waste too much time on graphics!! This kind of games are fun without too much graphics ![]() |
Author: | andred [ Thu Mar 17, 2011 5:36 pm ] |
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Author: | andred [ Sun Mar 20, 2011 10:42 pm ] |
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I have been neglecting the compo game lately and been working on a wolfenstein 3d style engine. Billboarding sprites and textured walls in a planer world. This weekend I will sit down and do some more work on OBF. |
Author: | andred [ Fri Apr 22, 2011 10:23 pm ] |
Post subject: | |
I have been working on a seamless menu system to switch between states, as well as a seamless background which does not change between the highscore state and the menu state. It looks laggy but that is just my recording software |
Author: | Gornova81 [ Wed Jun 01, 2011 12:11 pm ] |
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you will work on this ? |
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