It's said that if you tell someone you're going to do something you're twice as likely to do it. Towards that end, I'll try to dump bi-weekly updates on the status of this up-coming entry, SneakingMission. Questions and suggestions are always welcome.
The Heck is SneakingMission:
SneakingMission aims to be a fusion of the stealth/action genre that one can find in Metal Gear Solid and Deus Ex, two of my favorite games to date. I don't expect to get anywhere near that level of awesome in this release, but it should serve to set a decent foundation onto which better incarnations can be made.
Setting and Style:
I love science fiction and cyberpunk. DX did that exceptionally well, and I've been craving a game of that style ever since. Alas, decent future games are hard to find. In keeping with the android theme, the game will start at Liberty City Robotics Factory, an abandoned facility which was hijacked by spammers to produce mugger robots, extending swindling from the digital frontier into the physical realm. It serves also to supply them with an immense supply of mindless thugs to do their bidding. One could shut down the facility, but your employer has hired you instead to sneak in and investigate the group that's done the takeover in the hopes of smashing an entire cell of spammers.
Wk 1. Keyboard input, Level Loading, Portals, Collision Detection
Wk 2. Sentry Entity, Hitscan Sight, Sound
Wk 3. Main Menu, Weapons, Code Refactoring, Behaviors
Wk 4. Pixel Perfect Collisions, AI revamp
Need to tweak
A week or so in:
Two weeks in:
Finished at lunch today.
Two and a half:
Liberty Island Robotics Facility. I suck at sprites. :(
Liberty Island Robotics Facility is now Liberty City Robotics Facility, as I didn't want to mess with water sprites.
Last edited by Jo on Sat Apr 16, 2011 9:27 pm, edited 6 times in total.