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Slick Forums • View topic - Shapetronic.

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Discuss the Slick 2D Library
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PostPosted: Wed Apr 20, 2011 11:14 pm 
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Joined: Sun Mar 27, 2011 6:44 pm
Posts: 87
Location: Finland

Menu screen implemented.
I rethinked all key mappings for easier use. Controls should be intuitive now. I also made all graphics little more matching.

Gameplay reinvented. No jumping anymore. Was far too comlex move and think timing + targeting same time. Additional bounce is now automatic but it's has cooldown with visual hint.

After pause game wil start at zero speed and gains full speed linearly after two seconds. This have visual + audio hint so user don't mess it with lag.

Game start looking ready. It's feels good, its plays smooth and it's sounds nice but its still look kinda meh. I maybe have to pay some artist to remake my sprites.

It's ready for public beta but I don't want spoil my contest entry with too early launch.


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PostPosted: Tue Apr 26, 2011 2:13 pm 
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Joined: Sun Mar 27, 2011 6:44 pm
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Location: Finland


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PostPosted: Tue Apr 26, 2011 2:15 pm 
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PostPosted: Tue Apr 26, 2011 3:51 pm 
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Game Developer

Joined: Sun Nov 12, 2006 11:18 pm
Posts: 890
Location: Germany

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PostPosted: Tue Apr 26, 2011 6:39 pm 
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PostPosted: Sun May 01, 2011 7:04 pm 
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PostPosted: Mon May 02, 2011 3:43 pm 
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Joined: Sun Mar 27, 2011 6:44 pm
Posts: 87
Location: Finland
Beta is ready.

Added secret boss.
Tester features are protected with cheatcode.
No known bugs.
Polished lot's of things.


Game is very lightweight after optimisations. Use about 15 872K memory and only 2% of my clock cycles. I also eliminated garbage collector problems with static memory loading. Not single dynamic memory allocations when game runs at my side of code. Game should run with older computers too without problems.
I publish beta soon as I get permission.


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PostPosted: Mon May 02, 2011 7:12 pm 
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Joined: Sun Mar 27, 2011 6:44 pm
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Location: Finland
BETA IS HERE.
http://www.students.tut.fi/~hamala26/shapetronic.html



I would appreciate for any feedback.


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PostPosted: Sat May 07, 2011 10:07 pm 
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