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Slick Forums • View topic - Minethon

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 Post subject: Minethon
PostPosted: Sat Apr 16, 2011 9:35 pm 
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Joined: Sat Apr 16, 2011 9:27 pm
Posts: 2
Hi All,

I recently found Slick from a friend of mine who suggested I use it as it's more user friendly than jumping into the deep end of using JOGL/OpenGL ;p

So my idea for Minethon was to create a 2d world where you mine deep down until you meet the devil, along the way you find minerals, rocks, treasures, ancient relics. You can then trade these in on the surface to buy upgrades, temporary boosts, and some mining equipment like tnt or dynamite sticks.

Once you've made it to the devils area you cannot return to the surface until you defeat the devil and thus complete the game's main core, but hey you can still mine and get the best score :)

Some media:
http://imgur.com/QzqnQ.png

http://imgur.com/gSh0Q.png

http://imgur.com/N4L9D.png

I am in the stages of making the level/map randomly generate so you wont always have the same level/map.

If you have any questions I will try to answer.

Many Thanks.


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 Post subject:
PostPosted: Mon Apr 18, 2011 12:13 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1340
Location: Italy
are you inspired from spelunky ? :D Different gameplay I know, but same "dig down" idea :D

When you have gameplay screenshot, feel free to share :D

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