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Slick Forums • View topic - [Contest] Back to the past

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Discuss the Slick 2D Library
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PostPosted: Tue May 17, 2011 7:55 am 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1340
Location: Italy
This is judge discussion for Back to the past, Slick Competition 2011 entry, remember to vote using this rules: (vote from 1 to 5)

- Presentation: graphics and sound,
- Innovation: how much game is innovative in gameplay and mechanics,
- Fun: how much game is fun,
- Theme: how much your game is in theme,
- Overall: global vote

and please reply to this topic using this template (vote from 1 to 5)

- Presentation:
- Innovation:
- Fun:
- Theme:
- Overall:

________________________________________________

Here game entry:

Name: Tommy
Email (just to contact you ONLY for this contest): slick underscore compo at rightanglegames dot com
Theme: Androids are not always friends of Magicka!
Entry: Back to the past!
Technology: Slick with MarteEngine using my devtommy branch for enhancements/fixes/whatever
Notes:
+ It's mostly ready.
+ Barely tested.
+ Sources not yet included, will come later.
+ Heavyweight (5.5 MB music file).
+ zip file. Extract and run bat or sh file to start the game.
+ Java 1.6 recommended.
+ No screenshot here, just play the game and enjoy the real experience Laughing

Game link: http://dl.dropbox.com/u/15008939/BackTo ... hePast.zip

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PostPosted: Wed May 18, 2011 2:41 pm 
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Posts: 45


Last edited by cghislai on Tue May 24, 2011 1:38 pm, edited 1 time in total.

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PostPosted: Wed May 18, 2011 8:07 pm 
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Joined: Fri Sep 25, 2009 1:50 pm
Posts: 80
- Presentation: 6/10
- Innovation: 6/10
- Fun: 8/10
- Theme: 7/10
- Overall: 6/10


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PostPosted: Thu May 19, 2011 8:00 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1340
Location: Italy

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PostPosted: Sun May 22, 2011 3:43 pm 
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Game Developer

Joined: Sun Nov 12, 2006 11:18 pm
Posts: 890
Location: Germany
I just wanted to thank you all for your constructive feedback so far!

I will continue to work on the game, add more content, make it a bit easier and make the internal rules (when will you resurrect or not) more obvious.

@pitbuller: after picking up all letters you'll just need to find the exit and walk into it. The exit is gray as long as you don't have all letters and turns blue when you got all letters.
The boxes don't need to be dropped. You can use them to cross acid pools or to stop robots (for a while) or jump high enough to reach difficult places.

@Uberrated: I already have graphics for a more powerful spell and my first idea was that each letter would give you more power or different spells. I will work on that more. Due to time constraints I just made the letters increase your mana and health by 50 (but not more than the maximum of 100).
The soundtrack is from Matt Mc Farland (www.mattmcfarland.com) who offers his music for free as long as you mention his website in your game (for now just in the readme.txt but the mentioning will go into the title or credits screen!).

@Lex: I will look into the sound issues, quite possible that I messed that up :wink:

@all: resurrect or die: as long as your magicka has more than 50 mana you will be resurrected and the level will restart. If you have less than 50 mana you will die and the game is over.
Regarding difficulty: I played the first level so often that I manage it with every try - honestly :lol: But the second level is indeed difficult :twisted:

Thanks again,
Tommy

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PostPosted: Wed May 25, 2011 9:24 am 
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Joined: Sun Nov 12, 2006 11:18 pm
Posts: 890
Location: Germany
The source code for the game is now available to download.



Have fun with my messy competition code :lol:

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PostPosted: Wed May 25, 2011 4:19 pm 
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Joined: Mon Mar 21, 2011 4:22 pm
Posts: 32
Location: United States
- Presentation: 3
- Innovation: 4
- Fun: 4
- Theme: 4
- Overall: 4

I enjoyed playing this game. Some parts were a bit difficult. I did get stuck in certain places where death is the only way out. But overall pretty good! And thanks for the source code!


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PostPosted: Thu May 26, 2011 8:56 am 
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