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 Post subject: Re: intro to Slick-AE
PostPosted: Mon Oct 15, 2012 10:49 am 
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Joined: Sun Jun 12, 2011 2:27 pm
Posts: 90
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2. Next, you will need to download the source for Slick, and Slick-AE (both located in https://bitbucket.org/kevglass/slick/downloads). Slick-Android-Test is not required, but is extremely useful as an example of a working android program.


I go in adress and "No files have been added to slick yet." :(

Need help: http://slick.javaunlimited.net/viewtopic.php?f=21&t=5647


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 Post subject: Re: intro to Slick-AE
PostPosted: Mon Oct 15, 2012 4:09 pm 
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Joined: Sun Jun 12, 2011 2:27 pm
Posts: 90
They're still working on Slick-AE or stopped this project?


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 Post subject: Re: intro to Slick-AE
PostPosted: Tue Oct 16, 2012 11:36 pm 
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Joined: Tue May 03, 2011 10:38 pm
Posts: 32
It looks like they're working on a new website to make it easier so things might be a bit messy right now. It was all working ok in the Spring when I was working with Slick-AE, couple bugs here and there.


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 Post subject: Re: intro to Slick-AE
PostPosted: Tue Oct 16, 2012 11:42 pm 
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Joined: Sun Jun 12, 2011 2:27 pm
Posts: 90
I already have an entire project using Slick2D, would like to migrate to Slick-AE, and use only the slick in design desktop?

Do you know if the TWL or niftyGUI work on Android?


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 Post subject: Re: intro to Slick-AE
PostPosted: Wed Oct 31, 2012 7:04 am 
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Game Developer
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Joined: Wed Feb 17, 2010 12:24 am
Posts: 598
michel.montenegro wrote:
I already have an entire project using Slick2D, would like to migrate to Slick-AE, and use only the slick in design desktop?

Do you know if the TWL or niftyGUI work on Android?


TWL does via libgdx.


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 Post subject: Re: intro to Slick-AE
PostPosted: Wed Oct 31, 2012 11:13 am 
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Joined: Sun Jun 12, 2011 2:27 pm
Posts: 90
In this case compensates use SlickAE or better to go straight to LibGDX?


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 Post subject: Re: intro to Slick-AE
PostPosted: Thu Jan 03, 2013 3:37 am 
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Joined: Wed Jan 02, 2013 4:04 pm
Posts: 10
I've searched the entire forum, but haven't found anything regarding this.

Upon trying to build my project that uses Slick-AE, I get a ClassNotFoundException. My class is called MainActivity.java, and it is in the AndroidManifest.xml as "com.fionaheiss.shovelshovel.MainActivity". It worked fine before I switched everything from my old methods to Slick-AE. I didn't add or delete any files, except the 3 jars and two folders mentioned in the first post of this thread.


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 Post subject: Re: intro to Slick-AE
PostPosted: Tue Jan 15, 2013 9:24 pm 
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Joined: Tue May 03, 2011 10:38 pm
Posts: 32
Can you make sure you're on JDK6 and JRE6? Most of the issues around Slick are resolved with this.


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 Post subject: Re: intro to Slick-AE
PostPosted: Sun Mar 10, 2013 8:32 am 
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Slick Zombie

Joined: Sat Jan 27, 2007 7:10 pm
Posts: 1482
michel.montenegro wrote:
They're still working on Slick-AE or stopped this project?

I believe Slick-AE is no longer developed.

Slick-AE is just a hackish and incomplete wrapper around LibGDX, which tries to make the API more familiar for Slick users. If you are developing anything more than Pong on Android, you should be using LibGDX rather than Slick-AE.


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