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PostPosted: Wed Sep 14, 2011 1:43 pm 
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Location: Riga, Latvia
I have Samsung Galaxy S2 with Android 2.3.3. I know PHP and jQuery well (it's how I'm making money)... so I know how to program. I have some basic knowledge of Java and Slick (standard edition). Why shouldn't I try to build a Android game? :)

What do you think, guys? Just as a hobby.

What stuff I need to code it? Still Java SE and NetBeans IDE (I prefer, that's why)? After compilation... how to get that .jar to Android? Via USB? Is there any Android API that I can use to make UI and stuff? Any tuts/guides would be helpful... As you can see, I'm a little confused. :D

Thanks. Really.

Edit:

http://stackoverflow.com/questions/4078 ... -are-there

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PostPosted: Thu Sep 15, 2011 6:30 pm 
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I think programming a game for android is fun (the one i'm making is called Gearbie), and I'll try to answer some of your questions:

I would recommend getting eclipse for creating android projects (unless google has a plugin for netbeans too). Creating an android project in eclipse sets up a great number of things that make an android application work.

Androids use .apk files instead of jar files, and various file managers are able to install .apk files once they are on the android. However, jars can be used in build paths for apk projects. For this reason, my android game has only one class in the android project, and it's only job is to start something imported (and provide the xml manifest etc.). The eclipse plugin also allows you to compile/run an android application an any phone plugged in. Important: a phone must have usb debugging enabled in order to do this.

Android does have a built in UI, but I don't think that it works well with opengl (which is a must for good real-time games). I think it would be best to use something like twl in a game.

And while i'm talking:

What kind of thing were you thinking of making? If you are planning to use physics, libgdx (which is what slick AE is built off of) provides an excellent port for box2d. I won't say it's easy, but it does work. Also, the Tiled map editor is awesome.

And come to think of it:

do you have any advice for jQuery. I would like to use it with appMobi to make non-game apps.

I can think of three good reasons to not make an android game:
1. you are dead
2. you are underwater
3. you do not have fingers


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PostPosted: Fri Oct 21, 2011 9:12 pm 
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Mr. Kenkron wrote:
I can think of three good reasons to not make an android game:
1. you are dead
2. you are underwater
3. you do not have fingers

These are serious reasons)

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Last edited by tedanoell on Sun Oct 30, 2011 9:36 am, edited 1 time in total.

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PostPosted: Sun Oct 23, 2011 3:24 am 
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I'm not sure I totally agree with #2 or #3 honestly.


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