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Slick Forums • View topic - [ADDED] Managed Shader support

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PostPosted: Thu Mar 29, 2012 6:13 pm 
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Game Developer
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Joined: Thu Mar 03, 2011 6:22 pm
Posts: 534
Yepp, as said it's quite amazing speed increase. I was jsut saying I don't care that much about it xD ( I'm too used to long loading times from all the current AAA Games x_X) Of course we want to give the user the most speed we can give them :) That's why I suggested implementing the code into the classes. Or we trim down the IOUtils class (We could start by trimming down the documentation a bit. remove redudance and removing methods which will "probably" never used and if we add them :)).

Edit:
And why is Nitram no a developer :o Nitram if it is okay, we trim the class a bit to the needs (if we can settle on the ones we need) and then add it :) I really don't want to break anythin in bitbucket xD

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PostPosted: Thu Mar 29, 2012 6:27 pm 
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I don't think we need to trim down documentation... That's not what I'm referring to when I talk about "bloating" a library. ;)


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PostPosted: Fri Mar 30, 2012 9:16 am 
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