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Slick Forums • View topic - [PENDING] Managed Shader Support

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PostPosted: Sat Mar 10, 2012 2:43 am 
I've got an easy to use managed shader support package in my local repo, could I push it to dev? It offers support for shaders through multiple implementations (OpenGL and ARB currently), and it's very easy to use (shader.enable() etc.). I've documented all code as well.


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PostPosted: Sat Mar 10, 2012 4:55 am 
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sounds good to me. Shader support is so new that I don't think it matters if your code breaks old code.

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PostPosted: Sat Mar 10, 2012 7:38 am 
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I'm working on simple shader support as well, my rudimentary class:
http://pastebin.com/6Zyv6rVB

Feel free to push yours or just post it here.

And I don't think Shader support should break old code, there is nothing in Slick it really depends on ATM.


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PostPosted: Sat Mar 10, 2012 3:09 pm 
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Please let's take davedes version :D I still think we might need a Loader which keeps references for shaders. Since a Shader can apply also more then 2 ShaderPrograms in might be could to save those :)

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PostPosted: Sat Mar 10, 2012 5:03 pm 
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I meant old shader implementations.

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