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 Post subject: Re: State of Slick
PostPosted: Tue Aug 14, 2012 2:29 am 
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davedes wrote:
appel wrote:
Would you recommend using the bitbucket version instead of the slick.zip on the site?

Yes, definitely. The website is outdated.


Do you have a pre-build .jar? Nightly builds would be nice, Kevin used to have those.

edit:
Actually, I can build these and upload them, either to slick website or my own web space if anyone is interested.

edit2: slick.jar and javadocs, built every hour from "tags/Slick/0.3": http://www.powerengine2a.com/slick/


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 Post subject: Re: State of Slick
PostPosted: Tue Aug 14, 2012 3:50 am 
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Slick0.3 is an old version. Could you build from the trunk/Slick version (there is an ANT build file with "slick-build" task). Or we could set up a tag if needed...


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 Post subject: Re: State of Slick
PostPosted: Tue Aug 14, 2012 3:56 am 
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davedes wrote:
Slick0.3 is an old version. Could you build from the trunk/Slick version (there is an ANT build file with "slick-build" task). Or we could set up a tag if needed...



slick/trunk/Slick ?

edit: thanks, updated.


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 Post subject: Re: State of Slick
PostPosted: Tue Aug 14, 2012 8:36 am 
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davedes wrote:
appel wrote:
Would you recommend using the bitbucket version instead of the slick.zip on the site?

Yes, definitely. The website is outdated.

I thought I'd ask because it is a little obscure what to use currently.

Does the updated slick.jar depend on newer versions of its dependencies?

Maybe building the zip file and putting it up is best.


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 Post subject: Re: State of Slick
PostPosted: Thu Aug 16, 2012 6:49 pm 
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appel wrote:
davedes wrote:
appel wrote:
Would you recommend using the bitbucket version instead of the slick.zip on the site?

Yes, definitely. The website is outdated.

I thought I'd ask because it is a little obscure what to use currently.

Does the updated slick.jar depend on newer versions of its dependencies?

Maybe building the zip file and putting it up is best.


I agree! A ready to download jar (and maybe also a source code zip) could be good. I'll use dime zip for the time being.

By the way, thanks to devs for the effort of continue working in the project!!!


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 Post subject: Re: State of Slick
PostPosted: Tue Aug 21, 2012 1:27 pm 
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Dear friends,

I'm currently developing a (serious) breakout game with Slick. I discovered it months ago and really appreciate it. I was thinking about switching back to SDL 1.3, another amazing library that I know well, but as long as the Slick project is alive, it's very good news !

If there is a mailing list, I'd be interested ; let me know !

Best regards


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 Post subject: Re: State of Slick
PostPosted: Sun Aug 26, 2012 7:24 pm 
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Slick now uses the latest version of LWJGL - 2.8.5 nightly. Anyone who's got local copies of LWJGL (jars or natives) for their projects should probably update those as well. Also note, now the natives are packaged alongside Slick in a "natives" folder instead of placing them in a JAR.

Let me know if this causes any issues.


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 Post subject: Latest version
PostPosted: Thu Sep 27, 2012 11:21 am 
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Hey guys,

Just to be clear, is the jar from dime (http://www.powerengine2a.com/slick/) a good version to rely on?
Or do I need to pull from BitBucket to get updates?

And maybe we should do something about the website to point people in these directions? Is Kevin the only one that can make those kind of updates?

Btw I love slick. It's great and works really well for what it was designed to do. It would be really really sad if it was to be lost in time.

/Jonas


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 Post subject: Re: State of Slick
PostPosted: Thu Sep 27, 2012 3:22 pm 
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No, that JAR is out of date.

Liam and some others are working on the new site:
http://www.slick2d.org/

You will have to pull from bitbucket until the next releases is uploaded to the site.


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 Post subject: Re: State of Slick
PostPosted: Thu Oct 18, 2012 9:38 am 
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Sorry to hear about the changes, but it sounds like it will become much easier to post patches, which is great, as I have a number of enhancements I'd like to put forward in the coming months :D

Good luck with the new site, it's looking very nice


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 Post subject: Re: State of Slick
PostPosted: Thu Oct 25, 2012 1:08 am 
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davedes wrote:
No, that JAR is out of date.

Liam and some others are working on the new site:
http://www.slick2d.org/

You will have to pull from bitbucket until the next releases is uploaded to the site.


What's wrong with it? I do a pull before building.

edit: But I agree, best it downloaded from the official slick site as they know more about it.


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 Post subject: Re: State of Slick
PostPosted: Thu Oct 25, 2012 8:16 am 
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Well currently nobody can download the source code as the bitbucket has gone haywire... um... what do we do?

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 Post subject: Re: State of Slick
PostPosted: Thu Oct 25, 2012 8:44 am 
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Bitbucket works fine for me, both pulling and downloading.

what is the problem with it?

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For every new problem, a new source of solutions has come to exist.


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 Post subject: Re: State of Slick
PostPosted: Thu Oct 25, 2012 9:29 am 
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If you go to the Downloads section it's empty for me o.0

https://bitbucket.org/kevglass/slick/downloads

Edit: nevermind I see the branches are downloadable. I need to figure out how to take the user straight to the branches tab on the downloads page.

Edit #2: I've just linked directly to the dev branch download zip file, should be all good.

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 Post subject: Re: State of Slick
PostPosted: Thu Oct 25, 2012 9:42 am 
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dime wrote:
davedes wrote:
No, that JAR is out of date.

Liam and some others are working on the new site:
http://www.slick2d.org/

You will have to pull from bitbucket until the next releases is uploaded to the site.


What's wrong with it? I do a pull before building.

edit: But I agree, best it downloaded from the official slick site as they know more about it.


It doesn't seem to be building the latest version of the development branch, I can't help more than that. How have you got your build script set up to run? I could use some guidance on automating daily builds on the web server if you wouldn't mind helping me out :)

Liam

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