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Slick Forums • View topic - Simple guide to creating a .jar, .exe or .jnlp?

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PostPosted: Tue Aug 21, 2012 9:54 pm 
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So I thought I was loading them incorrectly and the extra "/" was the problem. I went into my resources.xml file and changed the base directory variable to "res" without the "/". It still compiles thankfully. I exported it and all that jazz. It's still saying res//Level_1.tmx :/


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PostPosted: Tue Aug 21, 2012 9:56 pm 
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PostPosted: Wed Aug 22, 2012 1:24 am 
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Thanks for the help :) It's working now that the res folder is there. I'll try and figure out the code for having it load from the jar. Once again, thank you. :)


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PostPosted: Wed Aug 22, 2012 3:34 am 
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And if you do figure it out, post it here please :wink:

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My indie games: http://cmagames.webs.com


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PostPosted: Fri Nov 16, 2012 12:26 pm 
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PostPosted: Thu Jan 24, 2013 2:04 am 
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I successfully created the jar, but it won't run. I didn't get any errors, the Jar Loader application opens, but then closes. This doesnt happen with other jar files I run. I believe it is because I didn't do the main class part right. So what exactly is supposed to be in the section for main class? The jar works on windows, but not on my Mac.


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PostPosted: Sun Oct 20, 2013 2:39 pm 
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I am having a very similar problem to the last poster. I am creating my project as a .jar file and then using jarsplice to add all the required libraries. My fat jar will not open. If I run it with cmd I simply get the error, "Unable to access jarFile Game.jar". I believe the issue lies in how I am pointing to my main class. Just to clarify, I assume it wants the path to the class that contains my main method (which in my case happens to be named Main). If I get the path directly from Eclipse, it is "/Game/src/Game/Main.java". I have tried "Game.Main" and "Game.src.Game.Main" with the same results. Do I have the path correct? Thanks.

UPDATE: I was able to get my project to run by insuring that the "native" folder from the jlwgl file is within the same folder as the fat jar. Using jarsplice to add those directly to the fat jar did not work for me.

UPDATE2: I discovered through this (https://www.youtube.com/watch?v=TfwcbMcT-Ig) tutorial that I needed to point the program to the native file location and I did not know how to do that.


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PostPosted: Tue Oct 22, 2013 5:41 pm 
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In my experience this probably means that the lwjgl native files are not set up correctly with the jar file.

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PostPosted: Sun Dec 01, 2013 9:33 pm 
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PostPosted: Mon Jul 04, 2016 8:46 am 
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Hi,

Since I've been using slick myself for a while, I've created a maven template-project for quick-starting it. When built it creates a fully working distributable app containing binaries and libraries for windows and unix. It eliminates the tedious task of setting up the slick in the project every time from the beginning. Just use 'mvn clean install' and under target/dist there should be working application that you could run anywhere with Java.

https://bitbucket.org/jvali/slick-start/src

Template structure:


This is what the template project looks like when built:


Project dependencies:

Maven
Slick2D
SLF4J (Logback)

Currently it's not distributed as maven archetype, since I didn't have the time to learn how make one, but I'm thinking it could be made into one in the future.
Any feedback appreciated.


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PostPosted: Tue Sep 19, 2017 12:15 pm 
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