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PostPosted: Thu Jul 26, 2007 3:14 pm 
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There are no Slick tutorials as yet.

There are alot of code samples, find them in the source repository in the test package.

There is a Wiki, it's got lots of info but doesn't cover the latest features.

Ask here for help, there are some great bright folks around! :)

Kev


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PostPosted: Mon Jul 30, 2007 12:04 am 
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here is small tutorial for phys2d, which I wrote few monthes ago
http://code.google.com/p/cyber2d/wiki/p2dTutorial
Hope it will help someone.


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PostPosted: Thu Oct 02, 2008 3:55 am 
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This is a tutorial for creating real time shadows as done in my latest game Shade.

http://anotherearlymorning.com/blog/phy ... me-shadows

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 Post subject: NetBeans tutorial
PostPosted: Tue Nov 18, 2008 5:44 pm 
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NetBeans tutorial here, http://thejavablog.wordpress.com/2008/06/08/using-slick-2d-to-write-a-game/

And as mention in this thread,
http://slick.javaunlimited.net/viewtopic.php?t=994&highlight=netbeans a SlickSet tutorial with NetBeans can be found here, http://wiki.netbeans.org/SlickSet


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 Post subject: source code
PostPosted: Tue Dec 02, 2008 12:42 pm 
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Sorry for being stupid, but wheres the source code examples???, I found the webstart demos, which look like fantastic examples, but wheres the source?. Documentation is very thin on the ground and im struggling to make any progress.


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PostPosted: Tue Dec 02, 2008 1:31 pm 
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https://bob.newdawnsoftware.com/repos/s ... ick/tests/

There's also the wiki:

http://slick.cokeandcode.com/wiki/doku.php

Kev


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 Post subject:
PostPosted: Thu Mar 19, 2009 9:59 am 
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New section of tutorials in the wiki.


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PostPosted: Mon Jun 22, 2009 10:57 am 
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Sorry for the double post.

New Intermission regarding the simplified version of the Entity system, packed with an example for replicating the first tutorial.

Read it at
Tutorials


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 Post subject: Tile based games
PostPosted: Mon Jul 13, 2009 12:50 pm 
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It's not a java or Slick tutorial, but a great resource for the most type of games.

http://www.tonypa.pri.ee/tbw/start.html

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PostPosted: Wed Aug 26, 2009 7:11 am 
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ConfigurableEmitters.

I'm not an expert on these by any means, but this is what I used to get my configurable emitters up and running.

http://slick.cokeandcode.com/wiki/doku. ... de_example


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 Post subject: Thanks for posting this
PostPosted: Mon Sep 28, 2009 6:20 pm 
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manunderground wrote:
This is a tutorial for creating real time shadows as done in my latest game Shade.

http://anotherearlymorning.com/blog/phy ... me-shadows


This shade tutorial is something i have been looking for thanks for posting.
I am also looking for source code for explosion, fire, lightning, any kinda of special FX


Thanks again


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 Post subject: Re: NetBeans tutorial
PostPosted: Sat Oct 17, 2009 11:43 pm 
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neshaug wrote:


to help you setup: lwjgl go herehttp://slick.javaunlimited.net/view ... 2011#12011


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 Post subject: Coporeal
PostPosted: Tue Oct 20, 2009 2:15 am 
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New simple tutorial that shows how to use the initial (VERY EARLY) version of the Corporeal library in the tutorial section.
here be entity dragons


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PostPosted: Tue Oct 20, 2009 6:03 am 
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I have to say, this is looking absolutely brilliant. If I was about to delve into a desktop project atm I'd be using it. Awesome stuff, ticks one thing off for the future plan - no need to write an entity system any more :)

Great work!

Kev


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PostPosted: Tue Mar 16, 2010 5:33 am 
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Hi, I did a little manual on how to setup slick in Eclipse. Check it out at:

http://lucu.webcindario.com

I will add more content to that guide. Any feedback is welcome.


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