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PostPosted: Sat Dec 11, 2010 3:03 pm 
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The only class available in Slick-Util to load fonts is TrueTypeFont and this class is marked as depreciated. There is no other alternative in the package for fonts.


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PostPosted: Sun Jan 09, 2011 2:03 am 
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Agreed, it'd be great if the improved font support was added to Slick-Util.

Also, could there be a way to access the texture a font is using? I'm trying to toggle the scale filter for some text, and I can't manage to change the GL setting as is.


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PostPosted: Wed Jan 12, 2011 3:13 pm 
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Um, is anyone going to do something about this? :(


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PostPosted: Wed Jan 12, 2011 6:12 pm 
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why don't you try? :)
.. or you could wait for Kev's next bug run. If you look many of bugs and RFEs are not processed, so be patient.


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PostPosted: Wed Jan 12, 2011 7:24 pm 
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Just to clarify Slick-Util isn't a separate project from Slick2D, its just a subset, so the features you ask for (i.e. Bitmap Fonts, Unicode Fonts) can already be accessed directly and used by LWJGL from the Slick2D jars files.

You can just create you own slick-util jar (with whatever you need from Slick2D) by just grabbing the Slick2D jar and removing the stuff you don't need. Remember Slick2D is a library not an engine for LWJGL.


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PostPosted: Wed Jan 12, 2011 7:55 pm 
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That's basically what I ended up doing.


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PostPosted: Wed Mar 09, 2011 2:13 pm 
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Resolved in SVN.

Kev


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