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Slick Forums • View topic - RFE: Particle System

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 Post subject: RFE: Particle System
PostPosted: Sun Nov 12, 2006 7:43 pm 
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a particle system with builtin particle images (star, circle, flare,
square, etc) and some prebuilt particle effects like explosion, laser
beam, space ship trail and such. But of course it should also be
programmable with emitters, attractors and all this,

- maybe some "particle designer" which allows users to create some
particle effect and generate the appropriate configuration/source code to
add to their game,

Tommy


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PostPosted: Tue Nov 14, 2006 12:43 pm 
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PostPosted: Tue Nov 14, 2006 3:01 pm 
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went sourceforge a while ago and has a particle editor (in C++) with source. But it's coded for the HGE particle engine of course.

Don't know if there is some general purpose particle editor who creates customizable code...

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PostPosted: Tue Nov 14, 2006 3:49 pm 
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Looks good (the engine and editor). Unfortunately they don't distribute the editor seperately.

It does point out one thing though, it'd be nice to be able to have additive blending for particles, more glowy. Will add.

Kev


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PostPosted: Tue Nov 14, 2006 4:40 pm 
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PostPosted: Tue Nov 14, 2006 5:02 pm 
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PostPosted: Tue Nov 14, 2006 7:31 pm 
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PostPosted: Tue Nov 14, 2006 7:32 pm 
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PostPosted: Thu Nov 16, 2006 5:45 pm 
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PostPosted: Sat Nov 25, 2006 11:01 pm 
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the particle system is a very god feature.
I wonder if it can perform such animations :

Anyway the demo of Slick's particle system is very convaincing, well done !


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 Post subject: Pixel Emitter
PostPosted: Mon Nov 27, 2006 2:43 pm 
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The suggestion to have prebuilt sprites for the particle system is good. I would also like to see a pixel emitter mode implemented too. Shouldn't require much change to the current code.


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PostPosted: Mon Nov 27, 2006 2:51 pm 
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If using single pixels how do they grow? Are they rendered as Ovals/Rects or is this another option :)

Kev


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