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 Post subject: Version 0.3
PostPosted: Tue Apr 07, 2009 8:49 pm 
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Version 0.3 is released.

This release has improved stability, performance and reliability. A wealth of bug fixes and enhancements have been applied. Thanks to everyone providing bug reports and tweaks for various platforms.

New Features:

- Unicode Font support (NateS)
- Reworked Applet Container (KappaOne)
- Reworked Canvas Container
- Slick-Util subset made available for LWJGL users
- Masking utilities
- Simple XML API
- SVG support extended
- Input System refactor

Existing Features:

- BigImage allows loading and manipulation of images larger than maximum texture size
- SVG Loading and Rendering (limited subset)
- Resolution independent game framework
- Abstract input/control system
- Image Saving
- Path finding utilities
- Image rendering (Manipulation, Offscreen buffers)
- OGG, XM, MOD, AIF, WAV audio playback (streaming and in memory)
- Particle System and supplied Editor (Pedigree)
- Font Rendering (SpriteSheet, AngelCode) and supplied Editor (Hiero)
- Geometric Shapes (Collision, Rendering)
- TileMap rendering based on Tiled
- Simple GUI framework (check out SUI for a more complete GUI extension)
- Deferred Loading
- Muffin/LocalStore support
- Applet/App/Canvas containers
- Animation Wrapper
- State Based game system (Transition effects framework)
- Java2D like Graphics context for rendering to LWJGL
- Sprite Sheet support (regular and packed using ImagePacker)
- Game Controller/Mouse/Keyboard support via LWJGL
- Cursor/Icon wrapped image support

http://slick.cokeandcode.com/demos/vers ... ck-0.3.jar

This release marks a point from which we can start fixes some of the more annoying issues and reworking some of the framework. After 0.3 API are likely to be changing which may cause breakages with existing games - so it's time to start versioning that webstart! :)

Kev


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