|Phys2D, tiled and climable objects.
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|Author:||EntityReborn [ Sun Mar 24, 2013 3:58 am ]|
|Post subject:||Phys2D, tiled and climable objects.|
I was curious as to how one would go about detecting when the player is inside a "climbable" tile, and pushing towards a collidable tile as follows, and how one would apply a climbing effect:
Climbable: H (Think ladder)
Player is pushing towards the X's and ideally will be climbing upwards along the H's.
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