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Phys2D, tiled and climable objects.
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Author:  EntityReborn [ Sun Mar 24, 2013 3:58 am ]
Post subject:  Phys2D, tiled and climable objects.

I was curious as to how one would go about detecting when the player is inside a "climbable" tile, and pushing towards a collidable tile as follows, and how one would apply a climbing effect:

Player: O
Collidable: X
Climbable: H (Think ladder)


Player is pushing towards the X's and ideally will be climbing upwards along the H's.

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