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Slick Forums • View topic - [Action-RPG]Cyber Dungeon Quest Alpha 2 UPDATE!

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PostPosted: Wed Sep 23, 2009 8:30 pm 
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Cyber Dungeon Quest

Alpha 2 is out now! Have fun!








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Last edited by Hardcore on Sun Aug 21, 2011 11:43 am, edited 4 times in total.

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PostPosted: Thu Sep 24, 2009 7:25 am 
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I loved this game, I liked how it all worked out, I think you're doing a great job! :-)

A few things I didn't like:

The window was too big. I couldn't fit it into my window. The XP bar (or at least I think thats the xp bar) was barely visible and I couldn't resize it.

at first I didn't like the controls... but then I got used to it.

There are certain buttons in there that shouldn't.. like D (gives info) or C (gives skill points).

But all in all I like it!


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PostPosted: Thu Sep 24, 2009 2:03 pm 
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Location: Italy
really good work :D

works fine on my system : windowsXp sp3, 2gb of ram, java 1.6

i like it :D

- graphics can be improved, tilesets first,
- a little tutorial in-game, with simple explanation can improve your game (skippable)
- more levels!!
- a monster that resurrect monsters
- partially-invisible monsters
- a monster-generator, for example a machine that "clones" monsters,
- a better gui.. take inspiration from Diablo2, i think that no one will blame you :D For example spheres for life and mana and more artistic skill-tree. Buttons for skill selection and skill-tree are too small.. maybe you make it grow and more trasparent?
- more weapons .. this is a game about destruction, right? why not a skill that destroy blocks? so player can create tunnels (only with particular block, not with all),
- multiplayer, of course :D
- highscore system,
- monster's AI is not difficult as i want.. i explain: it's too easy for me.. you can improve this with different enemies.. if player kill dozens of enemy (combo?), why not generate some smarter, faster and deadly enemies? (see )
- game need traps! a lot of them! add a skill to detect this deadly, slowing, lighting traps :D
- neutral monsters? attack only if attacked?

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PostPosted: Thu Sep 24, 2009 2:39 pm 
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Location: Bournemouth, UK
Lighting!

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PostPosted: Fri Sep 25, 2009 8:11 am 
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PostPosted: Fri Sep 25, 2009 3:06 pm 
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First of all, great game you have there, I think it has lots of potencial.

I played it a bit, and I have only one complaint about it, casting the several powers requires too much mouse clicking, you could add keyboard support or at least som buttons withthe powers to activate them, like any MMORPG UI does. I think it would benefit gameplay a lot.

That said, Its an absolutely great prototype, kudos to you.


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PostPosted: Sat Sep 26, 2009 6:24 am 
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PostPosted: Sat Sep 26, 2009 1:42 pm 
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PostPosted: Sun Oct 04, 2009 1:42 pm 
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My first attempt at pixelart top-down characters :D










What do you think?

I think I need an artist.

EDIT:

and I also think that this GTA 2 style sucks.

I will opt for a more zelda/secret of mana pseudo-isometric style !

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PostPosted: Mon Oct 05, 2009 5:44 pm 
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PostPosted: Mon Oct 05, 2009 6:57 pm 
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Last edited by Vince on Mon Oct 05, 2009 7:24 pm, edited 1 time in total.

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PostPosted: Mon Oct 05, 2009 7:10 pm 
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PostPosted: Sat Oct 10, 2009 9:34 am 
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Okay the new version is ready.
Please help me test it so I can continue to improve it with your feedback!

An artist friend helps me out with some graphics and another friend with sound-effects.
And then I want to submit it to 2Bee games contest (deadline 15th oct).
http://www.2beegames.com/



So here is the new version:

-added new skills
-bullet time: slows time down
-nova: kills all weak monsters, stuns the rest
-sprint: sprints to target destination
-psi fists: Ultra deadly punch with PSI-POWER!

-a new map with some story
-a new monster
-new background/player/monster graphics
-lightning effects!
-removed mana regeneration
-hotkey-spell-choosing
-and more stuff that I forgot.



Sound and graphics still just placeholders. (everything but the size...)

Will add particleeffects, cutscenes and a help-screen in future.

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PostPosted: Sun Oct 11, 2009 7:14 am 
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