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Slick Forums • View topic - Enchanting Cadence

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 Post subject: Enchanting Cadence
PostPosted: Wed Apr 20, 2011 4:01 am 
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Posts: 47
Location: United States
Figured it's about time to start a thread here :)

Theme: Magicka!
Entry: Enchanting Cadence
Tecnology: Slick applet + web services + facebook

I've been blogging progress at my but I've just got the fundamental gameplay working, and now I'm seeing how much there is left to do

:shock:

Basically Enchanting Cadence is a puzzle game about bouncing magical bolts around with mirrors and prisms through various elemental nodes to make magical items.
Here's a screenshot of where things are..



The applet is at (you Will need a FB acct to see it)

I'm Not sure if it works on Macs... or how to get it working on em. any suggestions would be great in that regard.

If you manage to break it I'd love to know how :) (shouldn't be too hard)

Anyway Hopefully I'll have more updates soon.


Last edited by Drakkheim on Sat May 14, 2011 5:14 pm, edited 2 times in total.

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 Post subject:
PostPosted: Wed Apr 20, 2011 7:38 am 
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Game Developer

Joined: Sun Nov 12, 2006 11:18 pm
Posts: 890
Location: Germany
Screenshots look amazing! Great job on the GUI! What graphics tool did you use?

Also my respect for coding a facebook app with Java and Slick. You might be forced by the forum community to write a little "how to" :wink:

And yes, you think you're mostly done with the game and then find out that all those tiny little details you moved to "later" sum up to the remaining 80% :roll:

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PostPosted: Wed Apr 20, 2011 8:44 am 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1340
Location: Italy
tutorial could be a must :D

about game: works fine with windows 7 and java6 with firefox4, load fast, but menus response seeems to be a little bit slow.
About first level, my suggestion is to put a change direction on game table, so player can see what must be done :D

nice work, really good!

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PostPosted: Wed Apr 20, 2011 4:56 pm 
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PostPosted: Wed Apr 20, 2011 5:02 pm 
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PostPosted: Wed Apr 20, 2011 8:16 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
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Location: Italy

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 Post subject:
PostPosted: Fri Apr 22, 2011 5:17 pm 
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End of the week update.
Probably only had 4 -5 hrs to do anything all week on account of sick kiddos.
Did manage to get the start of the level selection state in place, along with retooling the gameboard background image so the game maintains a sense of consistency.

is the new level selection screen.

is the newly retooled gameboard. The holes for the pegs in the gameboard area still bother me though.

Hopefully I can get the level selection wrapped up this weekend (barring the ajaxy parts since my development webserver cratered last week)

[/img]


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PostPosted: Thu Apr 28, 2011 10:17 pm 
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Slow week..
Got the splitter put in place and some new launcher graphics so you can see how many bolts they're going to shoot out. Almost got the level selection gui bits wrapped up. A handful of bugs in all of em but for the most part functional.

I almost have the web based level editor finished. Just need to tweak some saving loading and fetching and sending stuff to the database and to the applet.

it's not pretty but it does the trick.

Hopefully I can get some new stuff wrapped up for #ScreenshotSaturday


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PostPosted: Mon May 02, 2011 5:43 am 
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wow rough weekend.. not so much progress as I'd have liked.



Bunch more web backend crap is taking longer than I'd anticipated.. Too many things are interconnected making it hard to test individual bits which always makes progress feel incredibly slow. Yuck.

Hopefully I'll be able to test and save levels in the next couple days.


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PostPosted: Sat May 07, 2011 9:46 pm 
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PostPosted: Tue May 10, 2011 12:59 pm 
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ugh. Soo much to do, soo few days left :)

Ok.. the list of version 1.2 (post contest) features is getting longer and longer :)

Working on quashing the bazilling bugs (which of course only work when tied to the applet and pulling stuff from the database so they take forever to debug... and ..oh yeah.. actually having levels might be nice too...
:shock:
And just another screenshot.


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PostPosted: Sun May 15, 2011 7:37 pm 
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It looks great!!!
Very good work integrating to facebook, works perfectly for me on Chrome.


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