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Slick Forums • View topic - Read First: State of Slick

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Discuss the Slick 2D Library
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 Post subject: Re: State of Slick
PostPosted: Thu Oct 25, 2012 5:28 pm 
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 Post subject: Re: State of Slick
PostPosted: Thu Oct 25, 2012 7:46 pm 
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Would you as a temporary measure be able to get that running against the development branch? Then I can directly link it at the site as a nightly while I sort my internet out.

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 Post subject: Re: State of Slick
PostPosted: Tue Oct 30, 2012 5:19 am 
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 Post subject: Re: State of Slick
PostPosted: Tue Oct 30, 2012 9:24 am 
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PostPosted: Tue Apr 02, 2013 11:49 am 
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For those interested in keeping up with the dev branch, but from Maven, check out https://github.com/nguillaumin/slick2d-maven

It's still a work in progress, comments and feedback welcome on the Maven thread there: viewtopic.php?f=27&t=4647&p=34533#p34533

Cheers,

Nico


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PostPosted: Tue Apr 09, 2013 1:32 am 
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So just curious if the website is still being maintained. Looks like some great tutorials started to pop up on the wiki but most are not complete. Is Slick2D still going through active development?

I'm involved in teaching a software development subject at a University and this semester we have assigned the students a task of making an educational game using Slick2D (perfect fit as they know Java and OO but likely no graphics programming experience). To get them started I am having them go through the first 2 Spiegel tutes on the wiki which I think are excellent.


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PostPosted: Tue Apr 09, 2013 4:03 pm 
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PostPosted: Tue Apr 09, 2013 6:35 pm 
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PostPosted: Wed Apr 17, 2013 11:20 am 
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Hey, what kind of bugs does Slick have ?
Is there a list somewhere ?

Except for the weird artifact bug happening even when the image's filter is set to nearest and some minor Shapes issues, I've never met any bugs if I remember well

Using Slick for PC games still allows me to be more productive than LibGDX in my opinion, I wish it was fast and easy to port a Slick game to LibGDX though


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PostPosted: Wed Apr 17, 2013 11:58 am 
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I can see these issues: https://bitbucket.org/kevglass/slick/is ... tatus=open

Main issue for me? https://bitbucket.org/kevglass/slick/is ... turns-true
But,.. never find this bug so far

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PostPosted: Thu Apr 18, 2013 1:17 am 
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Slick has a growing list of which may never get fixed. The biggest problem with Slick is that it relies on "old school OpenGL" and doesn't port to Android/iOS/Raspberri Pi/WebGL/etc. And since it uses deprecated OpenGL APIs which may be poorly supported by drivers in the coming years, it's not a very "future proof" library.

I like Slick's simple API, and it's good for simple games. But if you ever aspire to make more complex games; maybe those that require better performance or memory management, or maybe something that can port to other platforms, you will inevitably need to use LibGDX or another framework. And IMO your time would be better spent learning that framework from the very beginning; especially since it is not much more difficult to use than Slick (in many areas, I'd argue LibGDX is easier than Slick).


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PostPosted: Thu Apr 18, 2013 6:45 am 
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PostPosted: Thu Apr 18, 2013 11:28 am 
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Don't drivers provide backward compatibility with openGL ?

If I'm developping a quite big game going on for PC only (about 20k lines of codes), should I start porting it to LibGDX now, or keep using slick and eventually port it later, when the openGL compatibility really becomes an issue ?


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PostPosted: Thu Apr 18, 2013 1:35 pm 
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PostPosted: Thu Apr 18, 2013 3:48 pm 
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