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PostPosted: Thu Oct 15, 2009 9:39 pm 
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Hi there, Slick-Community

Proudly I present my first Slick-based game, Ghost Trap.

Ghost Trap is a Three-in-a-row-puzzlegame (like zookeeper/bejeweld). Maybe you want to give it a try :)

It features handmade graphics, sounds and music. It's not finished yet, still missing an (online-)highscorelist and other game-modes, but it is fully playable.

Your goal is to get three or more ghosts of the same color together, so they will disappear. You can click at the magnifier-button to get a hint which ghosts you can move, but you can only use it three times a game.

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Source

Any Hints/Suggestions/Comments are welcome!


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PostPosted: Thu Oct 15, 2009 10:34 pm 
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Joined: Thu May 21, 2009 10:25 am
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Location: France
Hi !

I try your game and his fun :) (maybe a bit too hard for me) .

Just a thing, the first time I launch it I get a Java Heap Space exception.

I put the vm args : -Xms512m -Xmx512m on your run.bat file (cause your game take ~300 Mo when loading resources).

java -cp .;lib\* -Djava.library.path=lib -Xms512m -Xmx512m runme

Just continue to work on it :wink:


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PostPosted: Fri Oct 16, 2009 7:03 am 
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Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1325
Location: Italy
i confirm java heap space problem, solved as dkson suggested!

I suggest to you use of Launch4j, to make a simple exe :D

game i coool!
You need to build a webstart and an applet, so this game can be really a time killer :D

my 2 cents:
- you need more "light" package . 9mb for this game is too much :( maybe you can use more compressed images?
- i see a scala library on your package (3mb!!): are you using scala to build this game? how is to use it?
- i like graphics :D
- maybe some strange pieces, like time-freeze, laser beam, or some strange ideas?

as you said, you need an online highscore, some other modes (time trial?).. but good work :D

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Blog | Last game Gravity Duck tribute | In progress Gravity Duck tribute


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PostPosted: Fri Oct 16, 2009 10:57 am 
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Thanks for the reply!

I will add -Xms512m -Xmx512m to the run scripts as you suggested. I could make a package without music (would save ~3mb). The scala-library is needed, since I wrote the entire game in scala except the little runme-class which is just needed to start the game (just have a look at the source). I want to add something like a puzzle or quest mode so stay tuned ;)


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PostPosted: Sun Oct 18, 2009 2:34 am 
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I uploaded a new version:

- fixed a bug that the hint-button didn't reset when startet a new game
- changed backgroundmusic
- changed font
- added an basic online-highscore
- fixed the memory-bug in the startscript


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PostPosted: Sun Feb 07, 2010 12:12 am 
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moved to sourceforge :)

https://sourceforge.net/projects/ghosttrap/

featuring screenshots and svn repository


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