Package org.newdawn.slick.openal

This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats.

See:
          Description

Interface Summary
Audio The description of of audio data loaded by the AudioLoader
 

Class Summary
AiffData Utitlity class for loading wavefiles.
AudioImpl A sound that can be played through OpenAL
AudioLoader A utility to provide a simple and rational interface to the slick internals
DeferredSound A sound implementation that can load the actual sound file at a later point.
MODSound A sound as a MOD file - can only be played as music
NullAudio A null implementation used to provide an object reference when sound has failed.
OggData Data describing the sounds in a OGG file
OggDecoder Decode an OGG file to PCM data
OggInputStream An input stream that can extract ogg data.
OpenALStreamPlayer A generic tool to work on a supplied stream, pulling out PCM data and buffered it to OpenAL as required.
SoundStore Responsible for holding and playing the sounds used in the game.
StreamSound A sound implementation wrapped round a player which reads (and potentially) rereads a stream.
WaveData Utitlity class for loading wavefiles.
 

Package org.newdawn.slick.openal Description

This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats. As a user you shouldn't need to access anything here directly.



Copyright © 2006 New Dawn Software. All Rights Reserved.