Uses of Interface
org.newdawn.slick.opengl.renderer.SGL

Packages that use SGL
org.newdawn.slick   
org.newdawn.slick.opengl This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats. 
org.newdawn.slick.opengl.renderer   
org.newdawn.slick.particles The particle engine maintains a set of small sprites being controlled by emitters to give some special effect. 
org.newdawn.slick.state.transition   
org.newdawn.slick.svg Demo/Test SVG area. 
org.newdawn.slick.util Utilities to support the library. 
 

Uses of SGL in org.newdawn.slick
 

Fields in org.newdawn.slick declared as SGL
protected  SGL Color.GL
          The renderer to use for all GL operations
protected static SGL Image.GL
          The renderer to use for all GL operations
protected static SGL Graphics.GL
          The renderer to use for all GL operations
protected static SGL GameContainer.GL
          The renderer to use for all GL operations
protected  SGL Color.GL
          The renderer to use for all GL operations
protected static SGL CachedRender.GL
          The renderer to use for all GL operations
protected static SGL BigImage.GL
          The renderer to use for all GL operations
 

Uses of SGL in org.newdawn.slick.opengl
 

Fields in org.newdawn.slick.opengl declared as SGL
protected static SGL InternalTextureLoader.GL
          The renderer to use for all GL operations
protected static SGL TextureImpl.GL
          The renderer to use for all GL operations
protected static SGL TextureImpl.GL
          The renderer to use for all GL operations
protected static SGL InternalTextureLoader.GL
          The renderer to use for all GL operations
 

Uses of SGL in org.newdawn.slick.opengl.renderer
 

Classes in org.newdawn.slick.opengl.renderer that implement SGL
 class ImmediateModeOGLRenderer
          The default OpenGL renderer, uses immediate mode for everything
 class VAOGLRenderer
          A renderer that caches all operations into an array, creates an opengl vertex array when required and spits the data down to the card in batch mode
 

Methods in org.newdawn.slick.opengl.renderer that return SGL
static SGL Renderer.get()
          Get the renderer to be used when accessing GL
static SGL Renderer.get()
          Get the renderer to be used when accessing GL
 

Methods in org.newdawn.slick.opengl.renderer with parameters of type SGL
static void Renderer.setRenderer(SGL r)
          Set the renderer to be used
static void Renderer.setRenderer(SGL r)
          Set the renderer to be used
 

Uses of SGL in org.newdawn.slick.particles
 

Fields in org.newdawn.slick.particles declared as SGL
protected  SGL ParticleSystem.GL
          The renderer to use for all GL operations
protected static SGL Particle.GL
          The renderer to use for all GL operations
 

Uses of SGL in org.newdawn.slick.state.transition
 

Fields in org.newdawn.slick.state.transition declared as SGL
protected static SGL VerticalSplitTransition.GL
          The renderer to use for all GL operations
protected static SGL SelectTransition.GL
          The renderer to use for all GL operations
protected static SGL HorizontalSplitTransition.GL
          The renderer to use for all GL operations
protected static SGL BlobbyTransition.GL
          The renderer to use for all GL operations
 

Uses of SGL in org.newdawn.slick.svg
 

Fields in org.newdawn.slick.svg declared as SGL
protected static SGL SimpleDiagramRenderer.GL
          The renderer to use for all GL operations
 

Uses of SGL in org.newdawn.slick.util
 

Fields in org.newdawn.slick.util declared as SGL
protected static SGL MaskUtil.GL
          The renderer to use for all GL operations
 



Copyright © 2006 New Dawn Software. All Rights Reserved.