Uses of Class
org.newdawn.slick.particles.Particle

Packages that use Particle
org.newdawn.slick.particles The particle engine maintains a set of small sprites being controlled by emitters to give some special effect. 
org.newdawn.slick.particles.effects This package should contain stock effects for simple particle systems. 
 

Uses of Particle in org.newdawn.slick.particles
 

Fields in org.newdawn.slick.particles declared as Particle
protected  Particle ParticleSystem.dummy
          The dummy particle to return should no more particles be available
 

Methods in org.newdawn.slick.particles that return Particle
protected  Particle ParticleSystem.createParticle(ParticleSystem system)
          Create a particle specific to this system, override for your own implementations.
 Particle ParticleSystem.getNewParticle(ParticleEmitter emitter, float life)
          Get a new particle from the system.
 

Methods in org.newdawn.slick.particles with parameters of type Particle
 void ParticleSystem.release(Particle particle)
          Release a particle back to the system once it has expired
 void ParticleEmitter.updateParticle(Particle particle, int delta)
          Update a single particle that this emitter produced
 void ConfigurableEmitter.updateParticle(Particle particle, int delta)
           
 

Uses of Particle in org.newdawn.slick.particles.effects
 

Methods in org.newdawn.slick.particles.effects with parameters of type Particle
 void FireEmitter.updateParticle(Particle particle, int delta)
           
 



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