org.newdawn.slick.tests
Class InkscapeTest

java.lang.Object
  extended by org.newdawn.slick.BasicGame
      extended by org.newdawn.slick.tests.InkscapeTest
All Implemented Interfaces:
ControlledInputReciever, ControllerListener, Game, InputListener, KeyListener, MouseListener

public class InkscapeTest
extends BasicGame

A rudimentry test of loading SVG from inkscape

Author:
kevin

Field Summary
 
Fields inherited from class org.newdawn.slick.BasicGame
controllerButton, controllerDown, controllerLeft, controllerRight, controllerUp
 
Constructor Summary
InkscapeTest()
          Create a new test for inkscape loading
 
Method Summary
 void init(GameContainer container)
          Initialise the game.
static void main(java.lang.String[] argv)
          Entry point to our simple test
 void render(GameContainer container, Graphics g)
          Render the game's screen here.
 void update(GameContainer container, int delta)
          Update the game logic here.
 
Methods inherited from class org.newdawn.slick.BasicGame
closeRequested, controllerButtonPressed, controllerButtonReleased, controllerDownPressed, controllerDownReleased, controllerLeftPressed, controllerLeftReleased, controllerRightPressed, controllerRightReleased, controllerUpPressed, controllerUpReleased, getTitle, inputEnded, inputStarted, isAcceptingInput, keyPressed, keyReleased, mouseClicked, mouseDragged, mouseMoved, mousePressed, mouseReleased, mouseWheelMoved, setInput
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

InkscapeTest

public InkscapeTest()
Create a new test for inkscape loading

Method Detail

init

public void init(GameContainer container)
          throws SlickException
Description copied from interface: Game
Initialise the game. This can be used to load static resources. It's called before the game loop starts

Specified by:
init in interface Game
Specified by:
init in class BasicGame
Parameters:
container - The container holding the game
Throws:
SlickException - Throw to indicate an internal error
See Also:
BasicGame.init(org.newdawn.slick.GameContainer)

update

public void update(GameContainer container,
                   int delta)
            throws SlickException
Description copied from interface: Game
Update the game logic here. No rendering should take place in this method though it won't do any harm.

Specified by:
update in interface Game
Specified by:
update in class BasicGame
Parameters:
container - The container holing this game
delta - The amount of time thats passed since last update in milliseconds
Throws:
SlickException - Throw to indicate an internal error
See Also:
BasicGame.update(org.newdawn.slick.GameContainer, int)

render

public void render(GameContainer container,
                   Graphics g)
            throws SlickException
Description copied from interface: Game
Render the game's screen here.

Parameters:
container - The container holing this game
g - The graphics context that can be used to render. However, normal rendering routines can also be used.
Throws:
SlickException - Throw to indicate a internal error
See Also:
Game.render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)

main

public static void main(java.lang.String[] argv)
Entry point to our simple test

Parameters:
argv - The arguments passed in


Copyright © 2006 New Dawn Software. All Rights Reserved.