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Slick Forums • View topic - MarteEngine

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 Post subject: Re: MarteEngine
PostPosted: Thu May 03, 2012 4:14 pm 
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Joined: Tue Mar 06, 2012 6:16 pm
Posts: 7
Welp, no need for that, Gornova. Guess the speed vector variable isn't initialized when the object is created in ME 0.2. Updated to 0.3. If I ever run into this problem again, I'll let you know.


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 Post subject: Re: MarteEngine
PostPosted: Fri May 04, 2012 8:47 am 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1340
Location: Italy
good, okay!

What kind of game do you plan to develop ?

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 Post subject: Re: MarteEngine
PostPosted: Tue Aug 14, 2012 11:49 am 
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Joined: Thu Aug 09, 2012 1:50 pm
Posts: 7
Is pixel perfect collision detection already implemented in marteengine?


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 Post subject: Re: MarteEngine
PostPosted: Tue Aug 14, 2012 2:08 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1340
Location: Italy
not yet :(

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 Post subject: Re: MarteEngine
PostPosted: Wed Aug 15, 2012 6:40 am 
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Posts: 7
sadly :( i come over to italy in one week for vacation, maybe i'll visit you for an extreme programming session for pixel perfect collision in marteengine ;)


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 Post subject: Re: MarteEngine
PostPosted: Sat Sep 15, 2012 2:26 pm 
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Posts: 1
Hi
So i've just started using MarteEngine and it's pretty neat. although for the collision part, i realized that you could only make simple box collisions. i think a nice addition would be to add circle collisions too, since many games do need this, and circle collision is very simple to implement. im just suggesting, but i am currently in need of it, and im deciding whether I should just make it myself, although doing so might conflict with using MarteEngine. I can too help with implementing this into MarteEngine if needed. hope you guys'll consider it


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 Post subject: Re: MarteEngine
PostPosted: Thu Oct 04, 2012 12:23 am 
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Joined: Sat Sep 29, 2012 10:06 pm
Posts: 13
This library needs a forum or section of its own because I have a problem that nobody can solve because I think its specific to MarteEngine.


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 Post subject: Re: MarteEngine
PostPosted: Thu Oct 04, 2012 6:37 am 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1340
Location: Italy
You can ask to admins to open a new forum sections, but first.. explain your problem :D

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 Post subject: Re: MarteEngine
PostPosted: Sat Oct 06, 2012 1:24 pm 
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 Post subject: Re: MarteEngine
PostPosted: Fri Oct 12, 2012 9:51 pm 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1340
Location: Italy
MarteEngine have wiki pages and in particular about collision

In short: you are checking current entity at position (x+10,y) (=> that means it's moving right with a step of 10 pixels) against another entity ot type SOLID

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 Post subject: Re: MarteEngine
PostPosted: Fri Oct 26, 2012 8:45 am 
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 Post subject: Re: MarteEngine
PostPosted: Fri Oct 26, 2012 9:28 am 
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Regular

Joined: Mon Dec 08, 2008 2:17 pm
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 Post subject: Re: MarteEngine
PostPosted: Fri Oct 26, 2012 9:29 am 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1340
Location: Italy
I agree with stef, just use last version from dev branch and you are okay

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 Post subject: Re: MarteEngine
PostPosted: Fri Oct 26, 2012 10:43 pm 
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ok, but where do I download the latest .jar? all I can find is the source code.


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 Post subject: Re: MarteEngine
PostPosted: Wed Oct 31, 2012 6:08 am 
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Joined: Thu Aug 30, 2012 12:13 am
Posts: 43
Does anyone know? I've tried doing things with the code but nothing has worked.


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