Sorry for all the questions on the forum lately, but I have a slight problem with TWL and would like to hear your opinion on this. When doing 'simple' modifications of the UI like setVisible(true), openPopup or removeChild I get my fun No OpenGL context errors because they are triggered via my networking thread (Netty). But shouldn't stuff like this be some sort for flag that gets set and when the update()/render() call (passed from BasicGame (slick)) is made, it needs OpenGL stuff and thus always have the OpenGL context, preventing the error.
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