Hi there all.
We're working on a little project and have slick and fizzy working beautifully, but now that we're getting into the meat and bone of our game we have run into a problem.
While it is very easy to find out that a body is touching something, we have not yet found a way to tell which specific other body it is colliding with.
I'm personally assuming there must be a way to do this involving the CollisionEvent and WorldListener classes, so I thought I'd ask if anyone knows how to do this.
We're using a very recent NanoDeath version of fizzy.
Cheers
Jac
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