How to render JBox bodies without Fizzy? I know I need to cycle through the bodies somehow, and check what shape they have, but I can't grasp how JBox2D works.
Fizzy stores its own body list and then link those bodies to JBox bodies. When using Fizzy, you have to manipulate the JBox world always through Fizzy, and Fizzy is not complete. You can't use all of JBox2D's features through Fizzy. And the development of Fizzy is discontinued. That's why I'd like to learn how JBox2D really works, and make my own little wrapper.
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