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Slick Forums • View topic - Fantasy Tales Online: Preview

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PostPosted: Tue Oct 05, 2010 10:00 am 
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Thanks for all the feedback Gornova81, we've stopped working on (most) new features to fix these bugs before we continue.

waltobc6: Those are all great questions. You can find this information in the Slick tutorial, JDK jar signing and Sun's jnlp documentations. Please post your questions in Help/Discussions so we can answer them accordingly. The code all runs server side, the client simply renders the game. See http://en.wikipedia.org/wiki/Model%E2%8 ... Controller


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 Post subject: FTO updates.
PostPosted: Sun Nov 14, 2010 9:20 am 
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G'day guys it has been a while since myself or Benoit updated this thread so we thought it might be time.

So, we have added a lot of new features and worked out some bugs in game. Probably the biggest feature that was added is the instanced town quest. It still needs a bit more work, but it's playable. Basically it's a quest to defend the main town level gets turned into a battle zone and you have to defend from waves of creeps after you/your party completes it everything goes back to normal.

Ben is also working on an animation editor at the moment so we'll have some awesome looking attack animations. Similar to Crono Trigger so there will be joined attacks on enemies.

We have finally got around to changing the tree in game also to something more suitable. I took me about 6 attempts to make the new tree.

Here's a screenshot of the new tree and a few of us messing around.



This screenshot is of the newly added barber. Ben added support in scripting for changing your head and what not as I made a ton of new heads the other night. The bodies and heads on the players are a bit blurred because of the breathing effect we have.



This is the mockup I made for the new inventory. Not implemented yet, but will get done after the animation editor.



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PostPosted: Sun Nov 14, 2010 9:48 am 
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All I can say is it looks great :)


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 Post subject: hi
PostPosted: Tue Dec 28, 2010 3:30 pm 
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PostPosted: Fri Feb 18, 2011 7:23 am 
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Few small updates to let everyone know we're still working.

Messing around with a few particle effects in pedigree. Not very good with them yet, but I'll get there.



Arden world map (new region I'm working on) obviously still under construction.



Snow tiles I started to work on. Not quite finished yet.



Also Benoit has found someone that's making a rankings page for us and that's coming a long nicely.


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Wow, nice progress. It's good to see that still some people can work multiple months on a large project. Keep it up :)

Do you have a Testing-Client or something like that?
Nevermind, found the link on the first page :D

btw: Is the GUI homebrew or do you using some known libs ( TWL, Thingle, etc )?

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PostPosted: Fri Feb 18, 2011 8:44 am 
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Thanks mate.

I'll hit Ben up about the GUI, but I'm pretty certain it's custom. Don't quote me on that. I'm just the dude that uses his code to make stuff look pretty. lol.


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