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Slick Forums • View topic - The Madness Of Little Emma

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PostPosted: Tue May 12, 2015 9:10 am 
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Joined: Sat Jan 01, 2011 4:33 pm
Posts: 6
Hello there,

The Madness of Little Emma is a baby of Castlevania, Binding of Isaac and American McGee's Alice. I am very close to releasing a playable demo (~2 weeks), however I still wait for my graphic artist to finish two short cutscenes for the game(intro+one of the endings). The game is developed in Java using Slick2d.

The game tells a story of Emma who is looking for her little brother after he has disappeared in eerie circumstances.

some screenshots:

a boss fight


exploring undergrounds


A teaser for our upcoming trailer (and intro as well)

The game is very similiar to games like legend of zelda, binding of isaac in its very core mechanics - you explore screen-sized rooms, kill mobs and look for items. The biggest difference in the gameplay mechanics is that by collecting more items you increase your character's madness, which results in more wild enemies to appear, so in a way, a player can affect the pace of the game by deciding if he collects everything or leaves less powerful stuff behind. I have explained it more indepth on my indiedb page
I have tried my best to have unique monsters and items so there are barely few of those that differ only in stats, most of the items (currently almost 40) have unique effects, like making your shots bounce, making enemies explode when you kill them, double jump, making your bullets laser-fast, immunity to spikes and so on and so on. I have also aimed at having very powerful item interactions possible(sort of like in Binding of Isaac, however in boi lots of interactions look like hard-coded and I tried to do it more generic way, this has its pluses and minuses), for instance here Emma has killed an enemy, he exploded in 5 lasers which bounce off walls or pass through them, which killed another enemy causing chain reaction:


If anyone is interested you can watch a ~11 min gameplay video here:


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PostPosted: Thu Aug 27, 2015 10:05 am 
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Slick Zombie

Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1340
Location: Italy
really nice game, well done!

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PostPosted: Fri Oct 02, 2015 9:43 pm 
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Joined: Sat Jan 01, 2011 4:33 pm
Posts: 6
Maggot: better late than never - I have been working on this game in the afternoons since december 2014 it is very hard to tell how many hours did it take - up to this point something between 500 and 1000. I did only the programming and hired/bought all the artistic assets (pixel art + sfx)

I wanted to post an update about Madness of Little Emma, since lots of work has been done:
You can download the demo from our

If you like the project and want to support it (or want to promote Slick2D;) ) :). You can also learn more about the game itself on the Greenlight page.




Some fresh screenshots:




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PostPosted: Sat Dec 19, 2015 12:27 pm 
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Joined: Sat Jan 01, 2011 4:33 pm
Posts: 6
Emma will be released on Steam in 2 days (monday).
The game is powered by Slick2D and Steamworks4J for leaderboards and achievements and can be found on: http://store.steampowered.com/app/418150.
Cheers,
Bartek


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PostPosted: Fri Apr 28, 2017 9:35 am 
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Joined: Fri Apr 28, 2017 9:32 am
Posts: 1

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Do the difficult things while they are easy and do the great things while they are small. A journey of a thousand miles must begin with a single step . Lao Tzu


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