Well the guards can kill you now, but they're kinda' stupid. Pathfinding needs some work. I used the library that's internal to Slick, and I think I'm dinking up something. Still a lot of gameplay mechanics to tweak and I was hoping to have a decent update by now. Will have to finish up the playable level and start working on the packaging soon.
I am uncertain whether or not the best way to store conversation data is to have it in a file or to leave it in the map.
Option 1:
Have a text file with dialog after dialog. Have map triggers link to dialog.
Option 2:
Have map triggers contain the dialog.
Will probably go with the second, since it's faster to implement. It's not 'the right way', but it's fast and will work. Can improve and refactor after the deadline.
|