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PostPosted: Sun Jun 02, 2013 10:17 pm 
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Joined: Sun Jun 02, 2013 9:38 pm
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I know this is an odd question but I have been working on a game for a few months now and am wondering if there is ever a situation where you would not use a Component Entity System for a game.

At the moment I feel that my code is getting a bit confusing as I try to figure out the right combination of Components and EntitySystems. While it is most likely the case that I am simply new to this design pattern and still need to take some time to get used to it, I wanted to hear other people's opinions on when to use or not use Artemis.

Thanks for your help!


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PostPosted: Wed Jun 05, 2013 9:56 pm 
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Joined: Tue Nov 21, 2006 4:46 am
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Location: Iceland
If you're new to this way of creating games I would not suggest taking an existing game and convert it into entity/component systems. I'd rather suggest doing a simple project first to learn.

First try to master the "design paradigm" before fully investing in it.


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PostPosted: Wed Jun 05, 2013 10:13 pm 
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Mine wasn't an existing project but I happened to be in the beginning stages of planning my game when I stumbled upon Artemis and the Entity Component system. The more I poke around the forums and review my code it seems like it will just take me some more time to familiarize myself with the system.


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