Joined: Sun Jun 02, 2013 9:38 pm Posts: 2
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I know this is an odd question but I have been working on a game for a few months now and am wondering if there is ever a situation where you would not use a Component Entity System for a game.
At the moment I feel that my code is getting a bit confusing as I try to figure out the right combination of Components and EntitySystems. While it is most likely the case that I am simply new to this design pattern and still need to take some time to get used to it, I wanted to hear other people's opinions on when to use or not use Artemis.
Thanks for your help!
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