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Slick Forums • View topic - Kryonet + Slick2D

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 Post subject: Kryonet + Slick2D
PostPosted: Fri Nov 21, 2014 4:43 pm 
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Joined: Sun Oct 05, 2014 10:55 am
Posts: 15
Hey folks,

I'd like to integrate kryonet to a slick2d game.
Are there any good tutorials or something?

I was working with this one so far:
https://www.youtube.com/watch?v=nFRPHdN5rEU

The tutorial suggests adding the overall game object as a "network listener,"however in my Slick2D game the GameContainer and StateBasedGame are only available across the whole application.

I'm thankful for any hints :) !


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 Post subject: Re: Kryonet + Slick2D
PostPosted: Sun Nov 23, 2014 4:29 pm 
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Joined: Sun Oct 05, 2014 10:55 am
Posts: 15
So, I was playing a bit around, but got stuck.
I'm really not sure what exactly the problem is but, if i let to instances of the game client connect to my server somehow the second game client shows different rendering then the first one. What i mean by this is, that the x,y coordinates of the second gameclient are different than in the first one.

Since I'm new to networkprogramming I'd like to give u guys a more specified question, but I'm not even sure if the problem is on client or server side.

I attached a video, I think it's pretty clear what I'm talking about when there are 2 screens at the beginning:

https://www.youtube.com/watch?v=_isFnGG ... e=youtu.be

https://github.com/schepan1/ms

this is the project, if someone is bored and might take a quick look i'd appreciate that :)
The project is quite small and only contains basic kryonet / slick2d stuff :)

Greets!

EDIT: Nvm. I was dumb lol :D , I found the problem :) Cheers guys!


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 Post subject: Re: Kryonet + Slick2D
PostPosted: Fri Dec 02, 2016 2:48 am 
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Joined: Fri Dec 02, 2016 2:44 am
Posts: 2


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