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Slick Forums • View topic - Read First: State of Slick

Slick Forums

Discuss the Slick 2D Library
It is currently Sat Jun 03, 2023 10:25 pm

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PostPosted: Thu Apr 18, 2013 4:28 pm 
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Joined: Mon Feb 07, 2011 8:48 pm
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Location: United Kingdom
I have to agree,

I swooped in at the last second in an effort to provide a website and wiki and that has helped keep things ticking over for a while, we aren't going anywhere, but if you are genuinely new to this scene from what I have been reading lately libgdx has vastly outgrown the capabilities of slick2d, and as such (despite not really knowing much about it) I would definitely recommend checking it out.

My project uses slick2d and it works nicely, but I have had to employ quite a number of tricks and tricky workarounds (heavily relying on TWL's underlying framework actually for thread hopping and other such things) to get functionality that slick simply doesn't support out of the box, as soon as you look to break outside of the libraries capabilities things become rather difficult. If you are reading this looking for information on how to get started with slick, give libgdx a google and do some research there beforehand. It is much more modern and better supported, and is actively under development at the time of writing.

Just my two pence :)
Liam

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- A free, retro, 2D MMORPG being developed using Slick2D and TWL


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PostPosted: Thu Apr 18, 2013 7:23 pm 
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Joined: Mon Jan 23, 2012 9:14 pm
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Location: France
Alright, thanks for your posts.

This is pretty sad to hear but oh well :(


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PostPosted: Mon Jun 03, 2013 5:56 am 
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Joined: Thu Jun 14, 2012 4:44 pm
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I just wanted to thank everyone who put all the effort into keeping this project alive for this long. I really liked slick but I understand why it must come to an end. So, thank you everyone.


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PostPosted: Tue Jun 04, 2013 1:12 pm 
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Joined: Sun Nov 12, 2006 8:40 pm
Posts: 585
Open source projects don't die, they just become inactive until someone decided to run with them again. Even though Slick uses some older OpenGL rendering techniques it still has very well written code and parts that can still be very useful to many Java/LWJGL users.


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PostPosted: Wed Jun 05, 2013 8:30 am 
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Joined: Wed Apr 02, 2008 1:32 pm
Posts: 1340
Location: Italy
I agree, Slick is a good project as is it. If you don't like OpenGl stuff, you can always move to libgdx :D

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PostPosted: Sat Jun 08, 2013 9:40 pm 
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Correct me if I'm wrong, but it looks like the folks at are still maintaining Slick, docs and all.


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PostPosted: Sat Jun 08, 2013 10:20 pm 
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PostPosted: Wed Jul 24, 2013 12:06 pm 
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Hi, I think that people would really appreciate to get informed about the fact that slick is no longer active on the homepage.
I like slick a lot so I've reincarnated my tower defense project I've written a long time ago and started a new slick project at the last game jam I've attended to(last week).

Reading about slick's state today made me sad and no longer motivated to work on my projects.
Maybe I'll port them or just finish them as quick as possible so I can concentrate to learn another lib/toolset for my next projects.
Slick is still a really nice framework for small and simple projects, but not my primary weapon of choice anymore because of that fact.

So I think that it would be really nice to inform people about that fact on the home page for example.


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PostPosted: Sat May 16, 2015 7:05 am 
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Joined: Wed Mar 13, 2013 9:40 am
Posts: 7
I think that's the right URL. However it has been abandoned since a while.

I've cloned it and converted it to Maven + fixed a couple of things, in case you're interested in contributing rather than maintaining your own copy: https://github.com/nguillaumin/slick2d-maven


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