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		<id>http://slick.ninjacave.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=77.89.146.66</id>
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		<updated>2026-05-06T22:12:54Z</updated>
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	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Setting_up_Slick2D_with_NetBeansIDE&amp;diff=33</id>
		<title>Setting up Slick2D with NetBeansIDE</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Setting_up_Slick2D_with_NetBeansIDE&amp;diff=33"/>
				<updated>2013-07-11T12:08:50Z</updated>
		
		<summary type="html">&lt;p&gt;77.89.146.66: Fixed broken Slick download link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This tutorial will run you through the steps you&amp;#039;ll need to set Slick2D up with [http://www.netbeans.org/ NetBeans].&lt;br /&gt;
&lt;br /&gt;
Since Slick2D uses [http://www.lwjgl.org/ LWJGL], setup is split into 2 parts, the JAR files, and the LWJGL natives (*.dll files for Windows, *.so files for Unix and Linux and *.dylib/*.jnilib for Mac).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Downloading and Extracting Slick2D and LWJGL==&lt;br /&gt;
&lt;br /&gt;
* Download [http://slick.ninjacave.com/slick.zip Slick2D]&lt;br /&gt;
* Download [http://www.lwjgl.org/download.php LWJGL] standard bundle&lt;br /&gt;
&lt;br /&gt;
* Extract the LWJGL zip (lwjgl-x.x.zip) file somewhere in your computer, remember or note down the location, you will need this later. We suggest you create a library (/lib) folder to store all these files in a well-known place. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Up Slick2D and LWJGL in NetBeans==&lt;br /&gt;
&lt;br /&gt;
Extracted from [http://lwjgl.org/wiki/index.php?title=Setting_Up_LWJGL_with_NetBeans LWJGL with Netbeans]&lt;br /&gt;
&lt;br /&gt;
# Open up NetBeans.&lt;br /&gt;
# Go to Tools|Libraries in the main menu.&lt;br /&gt;
# Click on the New Library button.&lt;br /&gt;
# Type in Slick2D or any other name that you want for the Library Name.&lt;br /&gt;
# Select Classpath tab for your newly created Library and then click the Add JAR/Folder... button.&lt;br /&gt;
# Go to where you extracted lwjgl-X.X.zip and add the following &amp;#039;.jar&amp;#039;(&amp;#039;Ctrl&amp;#039; or &amp;#039;Alt&amp;#039; to select multiple files)&lt;br /&gt;
## lwjgl.jar&lt;br /&gt;
## slick.jar&lt;br /&gt;
## jinput.jar&lt;br /&gt;
## lwjgl_util.jar (if want to use OpenGL&amp;#039;s GLU class) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Up a Project to use LWJGL in NetBeans==&lt;br /&gt;
&lt;br /&gt;
* In a new Java project: &lt;br /&gt;
&lt;br /&gt;
# Right-Click your project node or go to File&amp;gt;Project Properties and select Libraries&lt;br /&gt;
# Add your Slick2D Library , created as instructed above&lt;br /&gt;
# Select Run&lt;br /&gt;
# On VM Options put the following: &lt;br /&gt;
&lt;br /&gt;
    -Djava.library.path=&amp;lt;lwjgl-X.X path&amp;gt;/native/&amp;lt;linux|macosx|solaris|windows&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(*)Note: Remember to select the natives of your operating system.&lt;/div&gt;</summary>
		<author><name>77.89.146.66</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Setting_up_Slick2D_with_NetBeansIDE&amp;diff=32</id>
		<title>Setting up Slick2D with NetBeansIDE</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Setting_up_Slick2D_with_NetBeansIDE&amp;diff=32"/>
				<updated>2013-07-11T12:07:27Z</updated>
		
		<summary type="html">&lt;p&gt;77.89.146.66: Missed an LC &amp;#039;D&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This tutorial will run you through the steps you&amp;#039;ll need to set Slick2D up with [http://www.netbeans.org/ NetBeans].&lt;br /&gt;
&lt;br /&gt;
Since Slick2D uses [http://www.lwjgl.org/ LWJGL], setup is split into 2 parts, the JAR files, and the LWJGL natives (*.dll files for Windows, *.so files for Unix and Linux and *.dylib/*.jnilib for Mac).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Downloading and Extracting Slick2D and LWJGL==&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.slick2d.org/downloads/slick.jar Slick2D]&lt;br /&gt;
* Download [http://www.lwjgl.org/download.php LWJGL] standard bundle &lt;br /&gt;
&lt;br /&gt;
* Extract the LWJGL zip (lwjgl-x.x.zip) file somewhere in your computer, remember or note down the location, you will need this later. We suggest you create a library (/lib) folder to store all these files in a well-known place. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Up Slick2D and LWJGL in NetBeans==&lt;br /&gt;
&lt;br /&gt;
Extracted from [http://lwjgl.org/wiki/index.php?title=Setting_Up_LWJGL_with_NetBeans LWJGL with Netbeans]&lt;br /&gt;
&lt;br /&gt;
# Open up NetBeans.&lt;br /&gt;
# Go to Tools|Libraries in the main menu.&lt;br /&gt;
# Click on the New Library button.&lt;br /&gt;
# Type in Slick2D or any other name that you want for the Library Name.&lt;br /&gt;
# Select Classpath tab for your newly created Library and then click the Add JAR/Folder... button.&lt;br /&gt;
# Go to where you extracted lwjgl-X.X.zip and add the following &amp;#039;.jar&amp;#039;(&amp;#039;Ctrl&amp;#039; or &amp;#039;Alt&amp;#039; to select multiple files)&lt;br /&gt;
## lwjgl.jar&lt;br /&gt;
## Slick.jar&lt;br /&gt;
## jinput.jar&lt;br /&gt;
## lwjgl_util.jar (if want to use OpenGL&amp;#039;s GLU class) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Up a Project to use LWJGL in NetBeans==&lt;br /&gt;
&lt;br /&gt;
* In a new Java project: &lt;br /&gt;
&lt;br /&gt;
# Right-Click your project node or go to File&amp;gt;Project Properties and select Libraries&lt;br /&gt;
# Add your Slick2D Library , created as instructed above&lt;br /&gt;
# Select Run&lt;br /&gt;
# On VM Options put the following: &lt;br /&gt;
&lt;br /&gt;
    -Djava.library.path=&amp;lt;lwjgl-X.X path&amp;gt;/native/&amp;lt;linux|macosx|solaris|windows&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(*)Note: Remember to select the natives of your operating system.&lt;/div&gt;</summary>
		<author><name>77.89.146.66</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Setting_up_Slick2D_with_NetBeansIDE&amp;diff=31</id>
		<title>Setting up Slick2D with NetBeansIDE</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Setting_up_Slick2D_with_NetBeansIDE&amp;diff=31"/>
				<updated>2013-07-11T12:06:39Z</updated>
		
		<summary type="html">&lt;p&gt;77.89.146.66: Cleaned up a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This tutorial will run you through the steps you&amp;#039;ll need to set Slick2D up with [http://www.netbeans.org/ NetBeans].&lt;br /&gt;
&lt;br /&gt;
Since Slick2d uses [http://www.lwjgl.org/ LWJGL], setup is split into 2 parts, the JAR files, and the LWJGL natives (*.dll files for Windows, *.so files for Unix and Linux and *.dylib/*.jnilib for Mac).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Downloading and Extracting Slick2D and LWJGL==&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.slick2d.org/downloads/slick.jar Slick2D]&lt;br /&gt;
* Download [http://www.lwjgl.org/download.php LWJGL] standard bundle &lt;br /&gt;
&lt;br /&gt;
* Extract the LWJGL zip (lwjgl-x.x.zip) file somewhere in your computer, remember or note down the location, you will need this later. We suggest you create a library (/lib) folder to store all these files in a well-known place. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Up Slick2D and LWJGL in NetBeans==&lt;br /&gt;
&lt;br /&gt;
Extracted from [http://lwjgl.org/wiki/index.php?title=Setting_Up_LWJGL_with_NetBeans LWJGL with Netbeans]&lt;br /&gt;
&lt;br /&gt;
# Open up NetBeans.&lt;br /&gt;
# Go to Tools|Libraries in the main menu.&lt;br /&gt;
# Click on the New Library button.&lt;br /&gt;
# Type in Slick2D or any other name that you want for the Library Name.&lt;br /&gt;
# Select Classpath tab for your newly created Library and then click the Add JAR/Folder... button.&lt;br /&gt;
# Go to where you extracted lwjgl-X.X.zip and add the following &amp;#039;.jar&amp;#039;(&amp;#039;Ctrl&amp;#039; or &amp;#039;Alt&amp;#039; to select multiple files)&lt;br /&gt;
## lwjgl.jar&lt;br /&gt;
## Slick.jar&lt;br /&gt;
## jinput.jar&lt;br /&gt;
## lwjgl_util.jar (if want to use OpenGL&amp;#039;s GLU class) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Up a Project to use LWJGL in NetBeans==&lt;br /&gt;
&lt;br /&gt;
* In a new Java project: &lt;br /&gt;
&lt;br /&gt;
# Right-Click your project node or go to File&amp;gt;Project Properties and select Libraries&lt;br /&gt;
# Add your Slick2D Library , created as instructed above&lt;br /&gt;
# Select Run&lt;br /&gt;
# On VM Options put the following: &lt;br /&gt;
&lt;br /&gt;
    -Djava.library.path=&amp;lt;lwjgl-X.X path&amp;gt;/native/&amp;lt;linux|macosx|solaris|windows&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(*)Note: Remember to select the natives of your operating system.&lt;/div&gt;</summary>
		<author><name>77.89.146.66</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Hello_World&amp;diff=30</id>
		<title>Hello World</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Hello_World&amp;diff=30"/>
				<updated>2013-07-11T12:00:25Z</updated>
		
		<summary type="html">&lt;p&gt;77.89.146.66: Fixed broken English and changed brace placement to make code easier to read&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To make sure your setup succeeded, create a main class like the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
package simpleslickgame;&lt;br /&gt;
import java.util.logging.Level;&lt;br /&gt;
import java.util.logging.Logger;&lt;br /&gt;
import org.newdawn.slick.AppGameContainer;&lt;br /&gt;
import org.newdawn.slick.BasicGame;&lt;br /&gt;
import org.newdawn.slick.GameContainer;&lt;br /&gt;
import org.newdawn.slick.Graphics;&lt;br /&gt;
import org.newdawn.slick.SlickException;&lt;br /&gt;
&lt;br /&gt;
public class SimpleSlickGame extends BasicGame&lt;br /&gt;
{&lt;br /&gt;
	public SimpleSlickGame(String gamename)&lt;br /&gt;
	{&lt;br /&gt;
		super(gamename);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void init(GameContainer gc) throws SlickException {}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void update(GameContainer gc, int i) throws SlickException {}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void render(GameContainer gc, Graphics g) throws SlickException&lt;br /&gt;
	{&lt;br /&gt;
		g.drawString(&amp;quot;Howdy!&amp;quot;, 10, 10);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	public static void main(String[] args)&lt;br /&gt;
	{&lt;br /&gt;
		try&lt;br /&gt;
		{&lt;br /&gt;
			AppGameContainer appgc;&lt;br /&gt;
			appgc = new AppGameContainer(new SimpleSlickGame(&amp;quot;Simple Slick Game&amp;quot;));&lt;br /&gt;
			appgc.setDisplayMode(640, 480, false);&lt;br /&gt;
			appgc.start();&lt;br /&gt;
		}&lt;br /&gt;
		catch (SlickException ex)&lt;br /&gt;
		{&lt;br /&gt;
			Logger.getLogger(SimpleSlickGame.class.getName()).log(Level.SEVERE, null, ex);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a window opens saying &amp;#039;Howdy!&amp;#039;, your setup is fully configured and ready for development.&lt;/div&gt;</summary>
		<author><name>77.89.146.66</name></author>	</entry>

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