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		<id>http://slick.ninjacave.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shpitzick</id>
		<title>Slick2D Wiki - User contributions [en-gb]</title>
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		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Special:Contributions/Shpitzick"/>
		<updated>2026-05-06T22:07:28Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.24.4</generator>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Main_Page&amp;diff=276</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Main_Page&amp;diff=276"/>
				<updated>2013-08-11T09:49:54Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Slick2D is an easy to use set of tools and utilities wrapped around LWJGL OpenGL bindings to make 2D Java game development easier.&lt;br /&gt;
&lt;br /&gt;
Slick2D includes support for images, animations, particles, sounds, music and much much more. Additionally there are many community based projects that add additional functionality such as entity support, theme-able widgets and box2d wrappers.&lt;br /&gt;
&lt;br /&gt;
With an active forum and new features in development Slick2D is a great choice for your 2D java game!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New!&amp;#039;&amp;#039;&amp;#039; All of the old wiki pages from the cokeandcode.org wiki have been ported to this wiki.  Use the search feature to find out more!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 0px #000000; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 5px;&amp;quot;|&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [[Setting up Slick2D with NetBeansIDE]]&lt;br /&gt;
* [[Hello World]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 5px;&amp;quot;|&lt;br /&gt;
== Learning the basics ==&lt;br /&gt;
* [[Input]]&lt;br /&gt;
* [[Graphics]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 0px #4e789d; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 5px;&amp;quot;|&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://slick.ninjacave.com/ Website]&lt;br /&gt;
* [http://slick.javaunlimited.net/ Forums]&lt;br /&gt;
* [http://slick.ninjacave.com/javadoc/ Javadoc]&lt;br /&gt;
* [https://bitbucket.org/kevglass/slick Source code repo]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 5px;&amp;quot;|&lt;br /&gt;
==Moar!==&lt;br /&gt;
* [[:Category:Tutorials|...and more]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Graphics&amp;diff=275</id>
		<title>Graphics</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Graphics&amp;diff=275"/>
				<updated>2013-08-11T09:48:17Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: Created page with &amp;quot;Slick2D supplies several ways to draw things on your screen: * Images * Animation  ~And more~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slick2D supplies several ways to draw things on your screen:&lt;br /&gt;
* [[Images]]&lt;br /&gt;
* [[Animation]]&lt;br /&gt;
&lt;br /&gt;
~And more~&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Main_Page&amp;diff=27</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Main_Page&amp;diff=27"/>
				<updated>2013-07-04T10:10:59Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slick2D is an easy to use set of tools and utilities wrapped around LWJGL OpenGL bindings to make 2D Java game development easier.&lt;br /&gt;
&lt;br /&gt;
Slick2D includes support for images, animations, particles, sounds, music and much much more. Additionally there are many community based projects that add additional functionality such as entity support, theme-able widgets and box2d wrappers.&lt;br /&gt;
&lt;br /&gt;
With an active forum and new features in development Slick2D is a great choice for your 2D java game!&lt;br /&gt;
&lt;br /&gt;
=Tutorials=&lt;br /&gt;
* [[Setting up Slick2D with NetBeansIDE]]&lt;br /&gt;
* [[Hello World]]&lt;br /&gt;
* [[Input]]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
* [http://slick.ninjacave.com/ Website]&lt;br /&gt;
* [http://slick.javaunlimited.net/ Forums]&lt;br /&gt;
* [http://slick.ninjacave.com/javadoc/ Javadoc]&lt;br /&gt;
* [https://bitbucket.org/kevglass/slick Source code repo]&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=26</id>
		<title>Basic Setup</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=26"/>
				<updated>2013-07-04T10:10:16Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: Replaced content with &amp;quot;Nothing to do here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nothing to do here.&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Hello_World&amp;diff=25</id>
		<title>Hello World</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Hello_World&amp;diff=25"/>
				<updated>2013-07-04T10:09:53Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: Created page with &amp;quot;To make sure your setup succeeded, Create a main class includes the following: &amp;lt;pre&amp;gt; package simpleslickgame; import java.util.logging.Level; import java.util.logging.Logger; ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To make sure your setup succeeded, Create a main class includes the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
package simpleslickgame;&lt;br /&gt;
import java.util.logging.Level;&lt;br /&gt;
import java.util.logging.Logger;&lt;br /&gt;
import org.newdawn.slick.AppGameContainer;&lt;br /&gt;
import org.newdawn.slick.BasicGame;&lt;br /&gt;
import org.newdawn.slick.GameContainer;&lt;br /&gt;
import org.newdawn.slick.Graphics;&lt;br /&gt;
import org.newdawn.slick.SlickException;&lt;br /&gt;
&lt;br /&gt;
public class SimpleSlickGame extends BasicGame {&lt;br /&gt;
&lt;br /&gt;
	public SimpleSlickGame(String gamename) {&lt;br /&gt;
		super(gamename);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void init(GameContainer gc) throws SlickException {&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void update(GameContainer gc, int i) throws SlickException {&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void render(GameContainer gc, Graphics g) throws SlickException {&lt;br /&gt;
		g.drawString(&amp;quot;Howdy!&amp;quot;, 10, 10);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	public static void main(String[] args) {&lt;br /&gt;
		try {&lt;br /&gt;
			AppGameContainer appgc;&lt;br /&gt;
			appgc = new AppGameContainer(new SimpleSlickGame(&amp;quot;Simple Slick Game&amp;quot;));&lt;br /&gt;
			appgc.setDisplayMode(640, 480, false);&lt;br /&gt;
			appgc.start();&lt;br /&gt;
		} catch (SlickException ex) {&lt;br /&gt;
			Logger.getLogger(SimpleSlickGame.class.getName()).log(Level.SEVERE, null, ex);&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a window had popped up, cheer.&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=User:Shpitzick&amp;diff=24</id>
		<title>User:Shpitzick</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=User:Shpitzick&amp;diff=24"/>
				<updated>2013-07-04T09:58:10Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hey&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=User:Shpitzick&amp;diff=23</id>
		<title>User:Shpitzick</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=User:Shpitzick&amp;diff=23"/>
				<updated>2013-07-04T09:56:36Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Main_Page&amp;diff=17</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Main_Page&amp;diff=17"/>
				<updated>2013-07-02T17:21:59Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: *Da wiki. Learn English.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slick2D is an easy to use set of tools and utilities wrapped around LWJGL OpenGL bindings to make 2D Java game development easier.&lt;br /&gt;
&lt;br /&gt;
Slick2D includes support for images, animations, particles, sounds, music and much much more. Additionally there are many community based projects that add additional functionality such as entity support, theme-able widgets and box2d wrappers.&lt;br /&gt;
&lt;br /&gt;
With an active forum and new features in development Slick2D is a great choice for your 2D java game!&lt;br /&gt;
&lt;br /&gt;
=Da Wiki=&lt;br /&gt;
* [[Basic Setup]]&lt;br /&gt;
&lt;br /&gt;
=Da Links=&lt;br /&gt;
* [http://slick.ninjacave.com/ Website]&lt;br /&gt;
* [http://slick.javaunlimited.net/ Forums]&lt;br /&gt;
* [http://slick.ninjacave.com/javadoc/ Javadoc]&lt;br /&gt;
* [https://bitbucket.org/kevglass/slick Source code repo]&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Talk:Main_Page&amp;diff=14</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Talk:Main_Page&amp;diff=14"/>
				<updated>2013-06-22T08:31:08Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: Created page with &amp;quot;Let&amp;#039;s discuss the main page.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let&amp;#039;s discuss the main page.&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=User:Shpitzick&amp;diff=13</id>
		<title>User:Shpitzick</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=User:Shpitzick&amp;diff=13"/>
				<updated>2013-06-21T14:15:41Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: Created page with &amp;quot;Heil! I&amp;#039;m fool young developer. I take a part developing the game [http://dosim-online.org/ Dosim Online]. I&amp;#039;m having a good day, thank you.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heil! I&amp;#039;m fool young developer.&lt;br /&gt;
I take a part developing the game [http://dosim-online.org/ Dosim Online].&lt;br /&gt;
I&amp;#039;m having a good day, thank you.&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=12</id>
		<title>Basic Setup</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=12"/>
				<updated>2013-06-21T13:24:55Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.Download Slick2D from [http://slick.ninjacave.com/slick.zip here] and LWJGL from [http://lwjgl.org/download.php here]. &amp;lt;br /&amp;gt;&lt;br /&gt;
2.Create a library in your [http://en.wikipedia.org/wiki/Integrated_development_environment IDE], call it however you want! &amp;lt;br /&amp;gt;&lt;br /&gt;
3.Include slick.jar (under the &amp;#039;&amp;#039;lib&amp;#039;&amp;#039; folder inside the slick.zip file), lwjgl.jar (under the &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; folder inside the lwjgl.zip  &amp;lt;br /&amp;gt;file) and lwjgl-util (again, under the &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; folder inside the lwjgl.zip file). &amp;lt;br /&amp;gt;&lt;br /&gt;
4.Create a new project in your IDE and add the library you created. &amp;lt;br /&amp;gt;&lt;br /&gt;
5.Extract the &amp;#039;&amp;#039;native&amp;#039;&amp;#039; folder from the lwjgl.zip file. &amp;lt;br /&amp;gt;&lt;br /&gt;
6.Go to your project properties (yeah, the one you created with me) and add the natives path. But how? &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adding natives in NetBeans ===&lt;br /&gt;
#Right click your project -&amp;gt; properties.&lt;br /&gt;
#Select the &amp;#039;&amp;#039;run&amp;#039;&amp;#039; category.&lt;br /&gt;
#Enter the following into VMOptions: -Djava.library.path=&amp;#039;&amp;#039;&amp;#039;&amp;lt;lwjgl-X.X path&amp;gt;&amp;#039;&amp;#039;&amp;#039;/native/&amp;#039;&amp;#039;&amp;#039;&amp;lt;linux|macosx|solaris|windows&amp;gt;&amp;#039;&amp;#039;&amp;#039; (complete needed).&lt;br /&gt;
#Cheer.&lt;br /&gt;
&lt;br /&gt;
7.Now we&amp;#039;ll try running a very simple game! The point of the game will be checking if our setup succeeded! &amp;lt;br /&amp;gt;&lt;br /&gt;
Create a main class includes the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
package simpleslickgame;&lt;br /&gt;
import java.util.logging.Level;&lt;br /&gt;
import java.util.logging.Logger;&lt;br /&gt;
import org.newdawn.slick.AppGameContainer;&lt;br /&gt;
import org.newdawn.slick.BasicGame;&lt;br /&gt;
import org.newdawn.slick.GameContainer;&lt;br /&gt;
import org.newdawn.slick.Graphics;&lt;br /&gt;
import org.newdawn.slick.SlickException;&lt;br /&gt;
&lt;br /&gt;
public class SimpleSlickGame extends BasicGame {&lt;br /&gt;
&lt;br /&gt;
	public SimpleSlickGame(String gamename) {&lt;br /&gt;
		super(gamename);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void init(GameContainer gc) throws SlickException {&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void update(GameContainer gc, int i) throws SlickException {&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void render(GameContainer gc, Graphics g) throws SlickException {&lt;br /&gt;
		g.drawString(&amp;quot;Howdy!&amp;quot;, 10, 10);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	public static void main(String[] args) {&lt;br /&gt;
		try {&lt;br /&gt;
			AppGameContainer appgc;&lt;br /&gt;
			appgc = new AppGameContainer(new SimpleSlickGame(&amp;quot;Simple Slick Game&amp;quot;));&lt;br /&gt;
			appgc.setDisplayMode(640, 480, false);&lt;br /&gt;
			appgc.start();&lt;br /&gt;
		} catch (SlickException ex) {&lt;br /&gt;
			Logger.getLogger(SimpleSlickGame.class.getName()).log(Level.SEVERE, null, ex);&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
8.If everything went smooth, cheer harder.&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=11</id>
		<title>Basic Setup</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=11"/>
				<updated>2013-06-21T13:23:16Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Download Slick2D from [http://slick.ninjacave.com/slick.zip here] and LWJGL from [http://lwjgl.org/download.php here].&lt;br /&gt;
#Create a library in your [http://en.wikipedia.org/wiki/Integrated_development_environment IDE], call it however you want!&lt;br /&gt;
#Include slick.jar (under the &amp;#039;&amp;#039;lib&amp;#039;&amp;#039; folder inside the slick.zip file), lwjgl.jar (under the &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; folder inside the lwjgl.zip file) and lwjgl-util (again, under the &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; folder inside the lwjgl.zip file).&lt;br /&gt;
#Create a new project in your IDE and add the library you created.&lt;br /&gt;
#Extract the &amp;#039;&amp;#039;native&amp;#039;&amp;#039; folder from the lwjgl.zip file.&lt;br /&gt;
#Go to your project properties (yeah, the one you created with me) and add the natives path. But how?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Adding natives in NetBeans ===&lt;br /&gt;
#Right click your project -&amp;gt; properties.&lt;br /&gt;
#Select the &amp;#039;&amp;#039;run&amp;#039;&amp;#039; category.&lt;br /&gt;
#Enter the following into VMOptions: -Djava.library.path=&amp;#039;&amp;#039;&amp;#039;&amp;lt;lwjgl-X.X path&amp;gt;&amp;#039;&amp;#039;&amp;#039;/native/&amp;#039;&amp;#039;&amp;#039;&amp;lt;linux|macosx|solaris|windows&amp;gt;&amp;#039;&amp;#039;&amp;#039; (complete needed).&lt;br /&gt;
#Cheer.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
7.Now we&amp;#039;ll try running a very simple game! The point of the game will be checking if our setup succeeded! &amp;lt;br /&amp;gt;&lt;br /&gt;
Create a main class includes the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
package simpleslickgame;&lt;br /&gt;
import java.util.logging.Level;&lt;br /&gt;
import java.util.logging.Logger;&lt;br /&gt;
import org.newdawn.slick.AppGameContainer;&lt;br /&gt;
import org.newdawn.slick.BasicGame;&lt;br /&gt;
import org.newdawn.slick.GameContainer;&lt;br /&gt;
import org.newdawn.slick.Graphics;&lt;br /&gt;
import org.newdawn.slick.SlickException;&lt;br /&gt;
&lt;br /&gt;
public class SimpleSlickGame extends BasicGame {&lt;br /&gt;
&lt;br /&gt;
	public SimpleSlickGame(String gamename) {&lt;br /&gt;
		super(gamename);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void init(GameContainer gc) throws SlickException {&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void update(GameContainer gc, int i) throws SlickException {&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void render(GameContainer gc, Graphics g) throws SlickException {&lt;br /&gt;
		g.drawString(&amp;quot;Howdy!&amp;quot;, 10, 10);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	public static void main(String[] args) {&lt;br /&gt;
		try {&lt;br /&gt;
			AppGameContainer appgc;&lt;br /&gt;
			appgc = new AppGameContainer(new SimpleSlickGame(&amp;quot;Simple Slick Game&amp;quot;));&lt;br /&gt;
			appgc.setDisplayMode(640, 480, false);&lt;br /&gt;
			appgc.start();&lt;br /&gt;
		} catch (SlickException ex) {&lt;br /&gt;
			Logger.getLogger(SimpleSlickGame.class.getName()).log(Level.SEVERE, null, ex);&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
8.If everything went smooth, cheer harder.&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=10</id>
		<title>Basic Setup</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=10"/>
				<updated>2013-06-21T13:22:06Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Download Slick2D from [http://slick.ninjacave.com/slick.zip here] and LWJGL from [http://lwjgl.org/download.php here].&lt;br /&gt;
#Create a library in your [http://en.wikipedia.org/wiki/Integrated_development_environment IDE], call it however you want!&lt;br /&gt;
#Include slick.jar (under the &amp;#039;&amp;#039;lib&amp;#039;&amp;#039; folder inside the slick.zip file), lwjgl.jar (under the &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; folder inside the lwjgl.zip file) and lwjgl-util (again, under the &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; folder inside the lwjgl.zip file).&lt;br /&gt;
#Create a new project in your IDE and add the library you created.&lt;br /&gt;
#Extract the &amp;#039;&amp;#039;native&amp;#039;&amp;#039; folder from the lwjgl.zip file.&lt;br /&gt;
#Go to your project properties (yeah, the one you created with me) and add the natives path. But how?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Adding natives in NetBeans ===&lt;br /&gt;
#Right click your project -&amp;gt; properties.&lt;br /&gt;
#Select the &amp;#039;&amp;#039;run&amp;#039;&amp;#039; category.&lt;br /&gt;
#Enter the following into VMOptions: -Djava.library.path=&amp;#039;&amp;#039;&amp;#039;&amp;lt;lwjgl-X.X path&amp;gt;&amp;#039;&amp;#039;&amp;#039;/native/&amp;#039;&amp;#039;&amp;#039;&amp;lt;linux|macosx|solaris|windows&amp;gt;&amp;#039;&amp;#039;&amp;#039; (complete needed).&lt;br /&gt;
#Cheer.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
#Now we&amp;#039;ll try running a very simple game! The point of the game will be checking if our setup succeeded! &amp;lt;br /&amp;gt;&lt;br /&gt;
Create a main class includes the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
package simpleslickgame;&lt;br /&gt;
import java.util.logging.Level;&lt;br /&gt;
import java.util.logging.Logger;&lt;br /&gt;
import org.newdawn.slick.AppGameContainer;&lt;br /&gt;
import org.newdawn.slick.BasicGame;&lt;br /&gt;
import org.newdawn.slick.GameContainer;&lt;br /&gt;
import org.newdawn.slick.Graphics;&lt;br /&gt;
import org.newdawn.slick.SlickException;&lt;br /&gt;
&lt;br /&gt;
public class SimpleSlickGame extends BasicGame {&lt;br /&gt;
&lt;br /&gt;
	public SimpleSlickGame(String gamename) {&lt;br /&gt;
		super(gamename);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void init(GameContainer gc) throws SlickException {&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void update(GameContainer gc, int i) throws SlickException {&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void render(GameContainer gc, Graphics g) throws SlickException {&lt;br /&gt;
		g.drawString(&amp;quot;Howdy!&amp;quot;, 10, 10);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	public static void main(String[] args) {&lt;br /&gt;
		try {&lt;br /&gt;
			AppGameContainer appgc;&lt;br /&gt;
			appgc = new AppGameContainer(new SimpleSlickGame(&amp;quot;Simple Slick Game&amp;quot;));&lt;br /&gt;
			appgc.setDisplayMode(640, 480, false);&lt;br /&gt;
			appgc.start();&lt;br /&gt;
		} catch (SlickException ex) {&lt;br /&gt;
			Logger.getLogger(SimpleSlickGame.class.getName()).log(Level.SEVERE, null, ex);&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
#If everything went smooth, cheer harder.&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Main_Page&amp;diff=9</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Main_Page&amp;diff=9"/>
				<updated>2013-06-21T13:18:00Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slick2D is an easy to use set of tools and utilities wrapped around LWJGL OpenGL bindings to make 2D Java game development easier.&lt;br /&gt;
&lt;br /&gt;
Slick2D includes support for images, animations, particles, sounds, music and much much more. Additionally there are many community based projects that add additional functionality such as entity support, theme-able widgets and box2d wrappers.&lt;br /&gt;
&lt;br /&gt;
With an active forum and new features in development Slick2D is a great choice for your 2D java game!&lt;br /&gt;
&lt;br /&gt;
=Da Wiki=&lt;br /&gt;
*[http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup Basic Setup]&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Main_Page&amp;diff=8</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Main_Page&amp;diff=8"/>
				<updated>2013-06-21T13:17:34Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slick2D is an easy to use set of tools and utilities wrapped around LWJGL OpenGL bindings to make 2D Java game development easier.&lt;br /&gt;
&lt;br /&gt;
Slick2D includes support for images, animations, particles, sounds, music and much much more. Additionally there are many community based projects that add additional functionality such as entity support, theme-able widgets and box2d wrappers.&lt;br /&gt;
&lt;br /&gt;
With an active forum and new features in development Slick2D is a great choice for your 2D java game!&lt;br /&gt;
&lt;br /&gt;
===Da Wiki===&lt;br /&gt;
*[http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup Basic Setup]&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=7</id>
		<title>Basic Setup</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=7"/>
				<updated>2013-06-21T13:13:58Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.Download Slick2D from [http://slick.ninjacave.com/slick.zip here] and LWJGL from [http://lwjgl.org/download.php here]. &amp;lt;br /&amp;gt;&lt;br /&gt;
2.Create a library in your [http://en.wikipedia.org/wiki/Integrated_development_environment IDE], call it however you want! &amp;lt;br /&amp;gt;&lt;br /&gt;
3.Include slick.jar (under the &amp;#039;&amp;#039;lib&amp;#039;&amp;#039; folder inside the slick.zip file), lwjgl.jar (under the &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; folder inside the lwjgl.zip file) and lwjgl-util (again, under the &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; folder inside the lwjgl.zip file). &amp;lt;br /&amp;gt;&lt;br /&gt;
4.Create a new project in your IDE and add the library you created. &amp;lt;br /&amp;gt;&lt;br /&gt;
5.Extract the &amp;#039;&amp;#039;native&amp;#039;&amp;#039; folder from the lwjgl.zip file. &amp;lt;br /&amp;gt;&lt;br /&gt;
6.Go to your project properties (yeah, the one you created with me) and add the natives path. But how? &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Adding natives in NetBeans =&lt;br /&gt;
1.Right click your project -&amp;gt; properties &amp;lt;br /&amp;gt;&lt;br /&gt;
2.Select the &amp;#039;&amp;#039;run&amp;#039;&amp;#039; category. &amp;lt;br /&amp;gt;&lt;br /&gt;
3.Enter the following into VMOptions: -Djava.library.path=&amp;lt;lwjgl-X.X path&amp;gt;/native/&amp;lt;linux|macosx|solaris|windows&amp;gt; (complete needed) &amp;lt;br /&amp;gt;&lt;br /&gt;
4.Cheer. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7.Now we&amp;#039;ll try running a very simple game! The point of the game will be checking if our setup succeeded! &amp;lt;br /&amp;gt;&lt;br /&gt;
Create a main class includes the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
package simpleslickgame;&lt;br /&gt;
import java.util.logging.Level;&lt;br /&gt;
import java.util.logging.Logger;&lt;br /&gt;
import org.newdawn.slick.AppGameContainer;&lt;br /&gt;
import org.newdawn.slick.BasicGame;&lt;br /&gt;
import org.newdawn.slick.GameContainer;&lt;br /&gt;
import org.newdawn.slick.Graphics;&lt;br /&gt;
import org.newdawn.slick.SlickException;&lt;br /&gt;
&lt;br /&gt;
public class SimpleSlickGame extends BasicGame {&lt;br /&gt;
&lt;br /&gt;
	public SimpleSlickGame(String gamename) {&lt;br /&gt;
		super(gamename);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void init(GameContainer gc) throws SlickException {&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void update(GameContainer gc, int i) throws SlickException {&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void render(GameContainer gc, Graphics g) throws SlickException {&lt;br /&gt;
		g.drawString(&amp;quot;Howdy!&amp;quot;, 10, 10);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	public static void main(String[] args) {&lt;br /&gt;
		try {&lt;br /&gt;
			AppGameContainer appgc;&lt;br /&gt;
			appgc = new AppGameContainer(new SimpleSlickGame(&amp;quot;Simple Slick Game&amp;quot;));&lt;br /&gt;
			appgc.setDisplayMode(640, 480, false);&lt;br /&gt;
			appgc.start();&lt;br /&gt;
		} catch (SlickException ex) {&lt;br /&gt;
			Logger.getLogger(SimpleSlickGame.class.getName()).log(Level.SEVERE, null, ex);&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
8.If everything went smooth, cheer harder.&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=6</id>
		<title>Basic Setup</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=6"/>
				<updated>2013-06-21T12:13:12Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.Download Slick2D from [http://slick.ninjacave.com/slick.zip here] and LWJGL from [http://lwjgl.org/download.php here]. &amp;lt;br /&amp;gt;&lt;br /&gt;
2.Create a library in your [http://en.wikipedia.org/wiki/Integrated_development_environment IDE], call it however you want! &amp;lt;br /&amp;gt;&lt;br /&gt;
3.Include slick.jar (under the &amp;#039;&amp;#039;lib&amp;#039;&amp;#039; folder inside the slick.zip file), lwjgl.jar (under the &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; folder inside the lwjgl.zip file) and lwjgl-util (again, under the &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; folder inside the lwjgl.zip file). &amp;lt;br /&amp;gt;&lt;br /&gt;
4.Create a new project in your IDE and add the library you created. &amp;lt;br /&amp;gt;&lt;br /&gt;
5.Extract the &amp;#039;&amp;#039;native&amp;#039;&amp;#039; folder from the lwjgl.zip file. &amp;lt;br /&amp;gt;&lt;br /&gt;
6.Go to your project properties (yeah, the one you created with me) and add the natives path. But how? &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Adding natives in NetBeans =&lt;br /&gt;
1.Right click your project -&amp;gt; properties &amp;lt;br /&amp;gt;&lt;br /&gt;
2.Select the &amp;#039;&amp;#039;run&amp;#039;&amp;#039; category. &amp;lt;br /&amp;gt;&lt;br /&gt;
3.Enter the following into VMOptions: -Djava.library.path=&amp;lt;lwjgl-X.X path&amp;gt;/native/&amp;lt;linux|macosx|solaris|windows&amp;gt; (complete needed) &amp;lt;br /&amp;gt;&lt;br /&gt;
4.Cheer. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7.Now we&amp;#039;ll try running a very simple game! The point of the game will be checking if our setup succeeded!&lt;br /&gt;
Create a main class includes the following:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
package simpleslickgame;&lt;br /&gt;
import java.util.logging.Level;&lt;br /&gt;
import java.util.logging.Logger;&lt;br /&gt;
import org.newdawn.slick.AppGameContainer;&lt;br /&gt;
import org.newdawn.slick.BasicGame;&lt;br /&gt;
import org.newdawn.slick.GameContainer;&lt;br /&gt;
import org.newdawn.slick.Graphics;&lt;br /&gt;
import org.newdawn.slick.SlickException;&lt;br /&gt;
&lt;br /&gt;
public class SimpleSlickGame extends BasicGame {&lt;br /&gt;
&lt;br /&gt;
	public SimpleSlickGame(String gamename) {&lt;br /&gt;
		super(gamename);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void init(GameContainer gc) throws SlickException {&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void update(GameContainer gc, int i) throws SlickException {&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	@Override&lt;br /&gt;
	public void render(GameContainer gc, Graphics g) throws SlickException {&lt;br /&gt;
		g.drawString(&amp;quot;Howdy!&amp;quot;, 10, 10);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	public static void main(String[] args) {&lt;br /&gt;
		try {&lt;br /&gt;
			AppGameContainer appgc;&lt;br /&gt;
			appgc = new AppGameContainer(new SimpleSlickGame(&amp;quot;Simple Slick Game&amp;quot;));&lt;br /&gt;
			appgc.setDisplayMode(640, 480, false);&lt;br /&gt;
			appgc.start();&lt;br /&gt;
		} catch (SlickException ex) {&lt;br /&gt;
			Logger.getLogger(SimpleSlickGame.class.getName()).log(Level.SEVERE, null, ex);&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=5</id>
		<title>Basic Setup</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=5"/>
				<updated>2013-06-20T12:07:15Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Setup==&lt;br /&gt;
1.Download Slick2D from [http://slick.ninjacave.com/slick.zip here] and LWJGL from [http://lwjgl.org/download.php here]. &amp;lt;br /&amp;gt;&lt;br /&gt;
2.Create a library in your [http://en.wikipedia.org/wiki/Integrated_development_environment IDE], call it however you want! &amp;lt;br /&amp;gt;&lt;br /&gt;
3.Include slick.jar (under the &amp;#039;&amp;#039;lib&amp;#039;&amp;#039; folder inside the slick.zip file), lwjgl.jar (under the &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; folder inside the lwjgl.zip file) and lwjgl-util (again, under the &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; folder inside the lwjgl.zip file). &amp;lt;br /&amp;gt;&lt;br /&gt;
4.Create a new project in your IDE and add the library you created. &amp;lt;br /&amp;gt;&lt;br /&gt;
5.Extract the &amp;#039;&amp;#039;native&amp;#039;&amp;#039; folder from the lwjgl.zip file. &amp;lt;br /&amp;gt;&lt;br /&gt;
6.Go to your project properties (yeah, the one you created with me) and add the natives path. But how? &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding natives in NetBeans ==&lt;br /&gt;
1.Right click your project -&amp;gt; properties &amp;lt;br /&amp;gt;&lt;br /&gt;
2.Select the &amp;#039;&amp;#039;run&amp;#039;&amp;#039; category. &amp;lt;br /&amp;gt;&lt;br /&gt;
3.Enter the following into VMOptions: -Djava.library.path=&amp;lt;lwjgl-X.X path&amp;gt;/native/&amp;lt;linux|macosx|solaris|windows&amp;gt; (complete needed) &amp;lt;br /&amp;gt;&lt;br /&gt;
4.Cheer. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	<entry>
		<id>http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=4</id>
		<title>Basic Setup</title>
		<link rel="alternate" type="text/html" href="http://slick.ninjacave.com/wiki/index.php?title=Basic_Setup&amp;diff=4"/>
				<updated>2013-06-20T12:05:58Z</updated>
		
		<summary type="html">&lt;p&gt;Shpitzick: Created page with &amp;quot;==Basic Setup== 1.Download Slick2D from [http://slick.ninjacave.com/slick.zip here] and LWJGL from [http://lwjgl.org/download.php here]. 2.Create a library in your [http://en....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Setup==&lt;br /&gt;
1.Download Slick2D from [http://slick.ninjacave.com/slick.zip here] and LWJGL from [http://lwjgl.org/download.php here].&lt;br /&gt;
2.Create a library in your [http://en.wikipedia.org/wiki/Integrated_development_environment IDE], call it however you want!&lt;br /&gt;
3.Include slick.jar (under the &amp;#039;&amp;#039;lib&amp;#039;&amp;#039; folder inside the slick.zip file), lwjgl.jar (under the &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; folder inside the lwjgl.zip file) and lwjgl-util (again, under the &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; folder inside the lwjgl.zip file).&lt;br /&gt;
4.Create a new project in your IDE and add the library you created.&lt;br /&gt;
5.Extract the &amp;#039;&amp;#039;native&amp;#039;&amp;#039; folder from the lwjgl.zip file.&lt;br /&gt;
6.Go to your project properties (yeah, the one you created with me) and add the natives path. But how?&lt;br /&gt;
&lt;br /&gt;
== Adding natives in NetBeans ==&lt;br /&gt;
1.Right click your project -&amp;gt; properties&lt;br /&gt;
2.Select the &amp;#039;&amp;#039;run&amp;#039;&amp;#039; category.&lt;br /&gt;
3.Enter the following into VMOptions: -Djava.library.path=&amp;lt;lwjgl-X.X path&amp;gt;/native/&amp;lt;linux|macosx|solaris|windows&amp;gt; (complete needed)&lt;br /&gt;
4.Cheer.&lt;/div&gt;</summary>
		<author><name>Shpitzick</name></author>	</entry>

	</feed>