Difference between revisions of "Setting up Slick2D with NetBeansIDE"
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Revision as of 17:09, 8 August 2013
Contents
Introduction
This tutorial will run you through the steps you'll need to set Slick2D up with NetBeans.
Since Slick2D uses LWJGL, setup is split into 2 parts, the JAR files, and the LWJGL natives (*.dll files for Windows, *.so files for Unix and Linux and *.dylib/*.jnilib for Mac).
Downloading and Extracting Slick2D and LWJGL
- Extract the LWJGL zip (lwjgl-x.x.zip) file somewhere in your computer, remember or note down the location, you will need this later. We suggest you create a library (/lib) folder to store all these files in a well-known place.
Setting Up Slick2D and LWJGL in NetBeans
Extracted from LWJGL with Netbeans
- Open up NetBeans.
- Go to Tools|Libraries in the main menu.
- Click on the New Library button.
- Type in Slick2D or any other name that you want for the Library Name.
- Select Classpath tab for your newly created Library and then click the Add JAR/Folder... button.
- Go to where you extracted lwjgl-X.X.zip and add the following '.jar'('Ctrl' or 'Alt' to select multiple files)
- lwjgl.jar
- slick.jar
- jinput.jar
- lwjgl_util.jar (if want to use OpenGL's GLU class)
Setting Up a Project to use LWJGL in NetBeans
- In a new Java project:
- Right-Click your project node or go to File>Project Properties and select Libraries
- Add your Slick2D Library , created as instructed above
- Select Run
- On VM Options put the following:
-Djava.library.path=<lwjgl-X.X path>/native/<linux|macosx|solaris|windows>
Note: Remember to select the natives of your operating system.